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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

On 48 frames per second...

I suggested that new filmmakers would want to do that at the Digital Cinema Summit two NAB's ago, and suggested that the capability be added to the revised DCP specifications. Some people listened and thought it was an interesting notion. Others laughed. The new SMPTE version of the spec does include some new frame rates (up to 60 frames), but to my recollection does not allow changing the frame rate on a per scene basis.

All you would need is to run the max framerate at a multiple of 24 (ie 72) and drop in dummy pointer frames for the duplicated frames for 24.

3D needs it more than anything else.
Then it would need to get into editing and grading apps.
 
Roger Ebert of the Chicago Sun Times praised Showscan as, "the most realistic motion picture I had ever seen in my life. Incomparably more realistic than anything I had ever seen before on a movie screen...it is the future of cinema. It is not some kind of gimmick, like 3-D or Cinerama."
 
At some point we'll be able to use frame rate as a creative tool by varying it between scenes much like one would with shutter angle. Ie. jump up to 72fps for fast action or high realism and back down to 24 for everything else.

We'd need digital varispeed projection for the presentation of works from the silent era. Varispeed /projection/ was used at the time, maybe not common, but obviously used sometimes for rendering artistic intent. Remember Fritz Lang's "Die Pferde müssen schreiten!" (Die Nibelungen)?
 
I suggested that new filmmakers would want to do that at the Digital Cinema Summit two NAB's ago, and suggested that the capability be added to the revised DCP specifications. Some people listened and thought it was an interesting notion. Others laughed. The new SMPTE version of the spec does include some new frame rates (up to 60 frames), but to my recollection does not allow changing the frame rate on a per scene basis.

Good and important suggestion.

What is it with SMPTE? What's hard about saying "16 to max allowed, anywhere, anytime" in spec speak? Playout servers could easily accomodate anything below their maximum rate. Needed for silent era works and probably for experimental work. Shouldn't bother anyone.

I just don't get it. But I'm probably biased as I'm still steaming from receiving the single most ridiculous item ever: a SMPTE label pin in a cheap plastic box on cardboarded velvet. They spend money on this but they don't get framerates right?
 
At some point we'll be able to use frame rate as a creative tool by varying it between scenes much like one would with shutter angle. Ie. jump up to 72fps for fast action or high realism and back down to 24 for everything else.
That's what I imagined when I first heard about 120hz TVs...a show switching between 24, 30, and 60fps for different dramatic effects.

You could combine frame-rates of anything that is a factor of 120:
1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 20, 24, 30, 40, 60 and 120

If the hz go up to 240, you could combine:
1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 16, 20, 24, 30, 40, 48, 60, 80, 120 and 240.

You wouldn't have unlimited choice of frame-rates though.
 
Roger Ebert of the Chicago Sun Times praised Showscan as, "the most realistic motion picture I had ever seen in my life. Incomparably more realistic than anything I had ever seen before on a movie screen...it is the future of cinema. It is not some kind of gimmick, like 3-D or Cinerama."
Problem is that people are not going to movie theather to see real life. They are going to see a movie.
Principles of "hightened reality": realistic as being believable, but not natural. Natural is boring.
 
You could shoot 48 fps with a 360 shutter (1/48th per frame) but then you're losing one of the reasons why 48 fps shooting and projection looks better -- that you get less blur and thus more general sharpness without getting more strobing because of the higher frame rate.
But you're not loosing it all.
48fps w/ 1/48s would still be smoother than 24fps w/ 1/48s.

But why not take best of both worlds?
48fps & 1/60s (or 1/72s = 270 degrees, if your camera has it) doesn't look too stroby with 24fps film-out and it's very sharp looking with 48fps.
 
Problem is that people are not going to movie theather to see real life. They are going to see a movie.
Principles of "hightened reality": realistic as being believable, but not natural. Natural is boring.
Speak for yourself, not everyone else, and especially not audiences of the future.
 
At some point we'll be able to use frame rate as a creative tool by varying it between scenes much like one would with shutter angle. Ie. jump up to 72fps for fast action or high realism and back down to 24 for everything else.


I suggested that new filmmakers would want to do that at the Digital Cinema Summit two NAB's ago, and suggested that the capability be added to the revised DCP specifications. Some people listened and thought it was an interesting notion. Others laughed. The new SMPTE version of the spec does include some new frame rates (up to 60 frames), but to my recollection does not allow changing the frame rate on a per scene basis.

There is an old thread somewhere here where I mentioned the notion of variable frame rates in digital projection for the same reason. Nice to see Deanan and Mike mentioning this topic.


All you would need is to run the max framerate at a multiple of 24 (ie 72) and drop in dummy pointer frames for the duplicated frames for 24.

You don't need even that. Later it came to me that the effect is not dependent on variable projection at all.

It can all be done on a NLE timeline but it is not practical at this point. Frame multiplier plugin would make it practical. Now...all we need is someone who can make that plugin...can you think of someone, Deanan ? :)
 
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