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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

OLPF v1 and v2

One could make that argument about either OLPF...

I'd just like to see some examples posted of actual shoots where OLPF2 really saved the day. I can think of a few that I've done where the extra speed of OLPF1 was really beneficial... I just don't lie awake at night worrying about red dots. Mild orbs have only enhanced the feeling of the sun's heat. No-one's ever raised an issue, or wasted money trying to grade them away.
 
Any chance we can get an OLPF that fixes the orb issue but doesn't lose 1.3 stops of light? I'm ok with the skin tones and color of the v1, and I absolutely NEED higher clean ISO for my shooting needs.
 
You can't make the argument that the deficiencies of one OLPF can be avoided with a little effort but then say that the same argument can't be made for the other OLPF...

Sure i can. I'm saying that adding a lot of light to make up for OLP2's deficiencies might be a LOT of effort, or impossible in the situation, and relying on someone to add noise reduction in post after I've gone (noise reduction won't get back lost detail) is not a solution that I want to rely on.
I'm also saying that OLPF1's issues seem occur in fewer situations day to day, and are less of a deal breaker. Who needs to shoot regularly with 9 stops of non-IR ND on the lens, or at the sun with the iris jammed at f22?
 
Sure i can. I'm saying that adding a lot of light to make up for OLP2's deficiencies might be a LOT of effort, or impossible in the situation, and relying on someone to add noise reduction in post after I've gone (noise reduction won't get back lost detail) is not a solution that I want to rely on.
I'm also saying that OLPF1's issues seem occur in fewer situations day to day, and are less of a deal breaker. Who needs to shoot regularly with 9 stops of non-IR ND on the lens, or at the sun with the iris jammed at f22?

You can see the color enhancements without that 9 stops of ND. That indeed was just one of many, many stress tests. That one in particular is something that can be clearly seen in a web browser. For me the highlight roll-off is more appealing on the V2, but that's me. I do shoot things like flashlights in frame and fire elements, so the V2 makes a lot of sense for a guy like me.

The V1 wasn't a deal breaker for me at all. It's the right solution for many shooters.

No worries. There's options to have either installed in your camera. Red is working on the Modular OLPF device as well.
 
You're right Mark, most of the user base never shot with V1. I still stand by my assertion that V2 is an improvement, but point taken.

I like David's perspective on how each OLPF option has it's own "personality", each of which can be "managed" per circumstance. To me, the logical progression of this leads to the swappable OLPF program RED is exploring. In the meantime, I'm really loving the color purity of V2 and consider it the most critical attribute of the image. YMMV.

Cheers - #19
 
I do shoot things like flashlights in frame and fire elements, so the V2 makes a lot of sense for a guy like me.

Phil, how many people make a living out of shooting fire elements?
... Also, If you're shooing a fire as an element, you don't need to overexpose, so artifacts should be pretty controlled, right?
 
It's pretty clear that the OLPF is very subjective. RED chose the OLPF V2 as the standard because they felt colour rendition and Highlight rolloff was where the biggest improvements were needed. If you were content with the old one, well you have an option to get V1. For me personally, I will take the colour and highlight path hands down. No need to state one is better than the other, just different strokes for different folks.
 
Yes the more and more I think about it swappable olpf's is a great idea. UNLESS WE CAN HAVE OUR CAKE AND EAT IT TOO! Maybe one day..
 
Nobody has to "win" in this discussion.

There's two options now and there will be more in the future.

Its a good time to be a red owner, but when hasn't it been since 2007, :)

battistella
 
Thomas, and even Matt, I think the big unknown is how much of what filters out the orb is responsible for the loss in the low end.

Assuming there is a Dragon-X sensor in the future, hopefully this on going discussion leads to better color filters at the sensor level so that the OLPF does not have to filter red as much as it currently does.

have not seen a lot of posts on DEB lately, are people happy with it overall? I assume a lot of the initial feedback has gone into further refining it.

having had all three OLPFs, low light, highlight in backwards, and highlight, I am overall happy with the highlight OLPF for much of my work. With that said, I do hope we see a more balanced OLPF coming and that RED takes their time before it's released.
 
Is DEB out? I thought I had the latest redcine but I don't see it
 
DEB is in the beta of Redcine and it's basically cleaning up any problem shots in a very effective way.

Looking at at the samples posted in the thread earlier with DEB on it pretty much evens out both OLPFs. To me there only a very slight edge to lowlight but were talking about images you'd probably not present on your demo reel.

Battistella
 
have not seen a lot of posts on DEB lately, are people happy with it overall? I assume a lot of the initial feedback has gone into further refining it.

I caught quite a few errors and sent Graeme images as well as R3D's to illustrate the issue. Happy to report those bugs have been fixed and we should see an updated beta RedcineX soon.

Anyways, DEB will be solid soon so that is a viable option. Although it would be nice not to have to use it at all...
 
Matt, that's why we put many eyes on it. The other testers found different artifacts throughout development, or supplied useful footage to help me refine it before anyone got to see it at all. I also had people at RED look for artifacts as part of the process, and they found a few too.

Graeme
 
Matt, that's why we put many eyes on it. The other testers found different artifacts throughout development, or supplied useful footage to help me refine it before anyone got to see it at all. I also had people at RED look for artifacts as part of the process, and they found a few too.

Graeme

Good to hear Graeme!
 
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