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Do you have a source for the above? Considering 1K on an 3.5" iPhone 1 foot away...
There could be other applications like massive signage/hoardings Blade Runner style.
We just gave birth to RED HDRx last night and the results are jaw-dropping. There is still a ton of work to do to tune up the program. After talking to the engineers, it seems highly unlikely we can tie all this stuff up before we begin shipping EPIC... which is what I said in an earlier post. This is a feature that will be added to the camera when fully ready. It is complicated stuff. But very cool.
I did the math a couple weeks ago. If you google resolving power of the human eye you can figure out how many lines we can resolve at a given distance. From there you can do the math for distance and TV sizes... and you get really f'n big TV at really f'n close viewing distance at 4K. Projection optics are probably a more practical concern. Recall Sony's new projection lens actually helped the guys at RED see 3.2K on their big movie screen on their big 4K projector better. Maybe the projection optics problem gets solved by theater sized LED TV's.
Based on the math you actually can see the difference between 2K and 3K on a big screen at semi-reasonable viewing distances - so there is reason to believe more than 2K matters.
If you've ever seen a really good 2K digital projection in a theater it looks pretty amazing.
If you were creating a printed mural then hi rez starts making some sense because viewing distances might be really, really close.
Also - the second you shoot at 1/48th of a second and anything moves it's the same second all that resolution gets destroyed.
Like 3D, if people don't see it people aren't going to pay for it. Filmmakers, other than complete technogeek fanboys who probably can't even do the math know that at SOME POINT more resolution is a ton more data, which means a ton more processing, which is a ton more time and money -> all in quest of something no one's ever going to be able to see.
Dynamic range always matters.
I did the math a couple weeks ago. If you google resolving power of the human eye you can figure out how many lines we can resolve at a given distance. From there you can do the math for distance and TV sizes... and you get really f'n big TV at really f'n close viewing distance at 4K. Projection optics are probably a more practical concern. Recall Sony's new projection lens actually helped the guys at RED see 3.2K on their big movie screen on their big 4K projector better. Maybe the projection optics problem gets solved by theater sized LED TV's.
Based on the math you actually can see the difference between 2K and 3K on a big screen at semi-reasonable viewing distances - so there is reason to believe more than 2K matters.
If you've ever seen a real
That said I'll admit I've done a few recrops and saved my *&^% that way, so I'm thankful for the 4K too. .
We master in 1080p because that is what our buyers want
Jim, can you guys make this variable HDR so that you can turn a little physical dial to crank it up?? HAHAHAH.
In the end, as few have mentioned already, I really do not care HOW. I care that they DID IT. And I care that we can USE IT...
Congratulations to the whole RED team, I can only imagine the energy flowing around RED right now...
I think you're referring to "tone mapping", which is one possible application of HDR images. (and quite frankly, I think it looks ugly most of the time, but that's just my opinion)isnt HDR a "look"
i dont see why you would use it 24/7, but maybe im missing something
I think the solution is lot simpler then we think. The key word(s) I believe is "READ-RESET". If You can separate the two - here comes HDRx. You could simply "READ" the (highlight) values very shortly after initiating exposure to the photosites without "RESETING" them.
Peter
So the only reasons I would see that someone would like to turn it off are if there are unwanted artifacts tied to it, or if it needs a really much bigger amount of disk space... Did I miss something ?
This is really amazing guys.
But I think after all this waiting what most of us want is EPIC and Scarlet to come out as fast as possible.
Give us the bells and whistles later on. :smiley:
Probably right, indeed.My guess is that it takes extra processing power so the highest frame rates may not be available.
That is what I was thinking as I tried to explain the Technique. Noise could be an issue as well as heat from the (literally) millions of processes required by the processor to dynamically control each pixel. I guess this would have to start at a small level of resolution, like VGA, and once you perfect that level move up the Pixel count over time as the technology catches up with the methods.
It was just an idea I came up with about a month ago when I was trying to figure out how HDR could work with motion... I guess I still don't know how it could work on a technical level. Can anyone explain to me how HDR is captured on the RED? Do you capture multiple frames with different exposures? What accounts for the motion that happens between frames? I am confused now...:001_unsure: