Bruce Allen
Well-known member
Funny thing is, that was 4 or 5 months ago. Different story now. OpenCL in its latest incarnation is kicking ass and the AMD and PowerVR chips are doing well to support it. Resolve on W8000 and W9000 GPUs is smokin'!
I'm looking for benchmarks on this. Anyone have any?
Is it faster than a Titan or a GTX 780 or 690 (both of which are a fraction of the price)?
How about against multiple nVidia GPUs? (since you can buy many for the same price as one W8000 or W9000)?
What happens when you start adding OpenFX plugins, stereo, etc?
When you start reading reviews, you get the picture of an overpriced last-gen chip that got not-so-hot reviews last year and which AMD might well be giving to Apple for cheap now since nobody wants it in the PC world.
"It’s unfortunate for AMD that the numbers don’t jump from last generation’s $700 card to this generation’s near-$4K card"
http://jonpeddie.com/reviews/comments/benchmarking-the-firepro-w9000
"To be perfectly candid, we found the W8000 and W9000's performance disappointing, and their proposed price/performance ratio isn't so hot either."
http://hothardware.com/Reviews/AMDs-New-FirePro-W8000-W9000-Challenge-Nvidias-Quadro/?page=1
And of course they got thrashed in this benchmark when it came to GPU rendering:
http://www.cgchannel.com/2013/11/group-test-amd-and-nvidia-professional-gpus-2013/
For interactive stuff Lightwave, Modo and Mari, nVidia is a lot faster and for Maya and C4D, AMD is faster. For now
I totally understand all your dilemmas, Bruce. We face many of the same issues here. Predominantly our renderers we use most are Mental Ray, Modo and Lightwave. FWIW, the Mental Ray team is also dabbling with OpenCL.
I know! But try V-Ray, man
Not sure how you feel about it, since it's somewhat of an unknown factor at the moment, but the compactness of the Mac Pro and direct Thunderbolt integration are going to be huge. This is a computer designed for clustering. Apple even said that at WWDC, not in the keynote, but with their tech people talking. We can get the same CPU and GPU density out of the new Mac Pro systems as we can with dual Xeon + dual GPU 1U server "blades" and even with a single link, we have 20Gbps interconnect fabric. So, software dependent of course, if you find 1 x 8-core and dual GPUs to not be enough, set another Mac Pro next to your current system and link it at 20, 40, 60 or even 80 Gbps… Chew on that one for a moment.
Agree... but I think 2 x new Mac Pros with 2 GPUs each will cost a lot more than 1 x computer with 4 GPUs.
That sounds like a good deal for Apple but not for me.
When it comes to tasks like rendering, that are easily distributed, I think I would much rather go for a distributed and nodalized approach of one good CPU and a couple pretty good GPUs per node. This makes a lot of sense. Fill in the render farm with add on Linux or Windows PCs that can stack 2 to 4 CPUs and/ or 4 to 6 GPUs in a single box.
If I'm building a render farm on Linux or Windows, I want my artist workstations to be Linux or Windows too. Our sister dept runs a Windows render farm and Mac OS X clients and the small incompatibilities just suck.
Bruce Allen
www.boacinema.com