Justin McAleece
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Hahaha @ lightsaber.
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But the numbers don't make sense between DSMC2 and Komodo. If HQ 6K gives you 30 minutes, while Dragon 6K at 4:1 gives you 48 minutes, that would mean the HQ option on Komodo is way less compressed than any other Red at 6K?
That would mean that for anyone who shot 6:1 on Dragon 6K even MQ is higher quality?
I think Komodo is DCT based and Red DSMC2 is Wavelet based .... apple and oranges... both fruit but different
I think Komodo is DCT based and Red DSMC2 is Wavelet based .... apple and oranges... both fruit but different
I think Komodo is DCT based and Red DSMC2 is Wavelet based .... apple and oranges... both fruit but different
Is this confirmed? All reading I've come across points to wavelet being superior to DCT. So why switch? I see no advantage to image quality and based on the difference in recording times, it seems DCT is even worse at that as well?
What am I missing? What is the reason for this change, if it's even confirmed to have changed?
Is this confirmed? All reading I've come across points to wavelet being superior to DCT. So why switch? I see no advantage to image quality and based on the difference in recording times, it seems DCT is even worse at that as well?
What am I missing? What is the reason for this change, if it's even confirmed to have changed?
Not sure if this has changed, but Phil said he was getting 1 hour per TB in HQ and only 10 minutes more in MQ (and LQ was not yet enabled). I agree with Bjorn above that it would be nice to have ratios that make for easy runtime calculations. Eg. HQ = 1h, MQ = 2h, LQ = 3h.
Maybe it has something to do with the global shutter? Having to compress the entire frame rather than line by line? Definitely an important consideration.
Maybe it has something to do with the global shutter? Having to compress the entire frame rather than line by line? Definitely an important consideration.
I have no idea, really, just trying to think why they would use a different method of compression, if in fact that is done. Line by line there would be a stream of data coming off the sensor continuously, whereas with a global compression it could be in large blocks? But again, I have no idea and would be perplexed since Red has just won a patent battle on their wavelet compression patent challenge against Apple, why would they do anything else if not needed? I apologize for making this guess which has no basis in fact, please disregard. I am in line for a white Komodo, and have a couple of DSMC2 cameras, so am keenly interested in any differences but should not speculate.
I don't think Red compresses any version of R3D line by line. It compresses the R, G, and B pixel patterns of a whole Bayer frame discretely so that higher compressions can be applied to the red and blue channels compared to green. Wavelet compression can be done in blocks or fractions of the whole frame up to the whole frame as a unit. Whole frame compression delivers highest quality results but requires the highest processing power per unit of time. Given the massive increases in available processing power vs power consumption and thermal envelopes with latest gen hardware, I would think it more likely that they are compressing larger block patterns or maybe even the whole frame pixel pattern for each primary at once. Whole frame compression could limit frame rates compared to small block compression schemes. Not a major change from past wavelet processes, but one that would require updated software to decode.
Yes, so because DSMC2 gives you around 50 minutes on a 512gb card at 4:1, Komodo has much less compression or uses a worse type of compression that gives the same kind of quality with larger files.