Michael Moreno
Well-known member
That barn shot is incredible! It's amazing Scarlet will be able to do that!
Can a moderator scrap all previous posts and Just leave this one
Chris said it best, and simply put.
Thanks Jim.
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That barn shot is incredible! It's amazing Scarlet will be able to do that!
Hi Sanjin and Gunleik,
IMHO Sanjin is right if he is using simulated bracketing and some sort of tone mapping.
I've used and tought HDR for years in photography and me and my students experimented with it as soon as we got our R1.
If you use a R3D straight out of the camera all our usual grading tools can only adapt the tonal curve globally. Tone mapping can do local adaptions. They are tricky to adjust and very scene dependent. Apart from noise, halo and saturation (which can be overcome to some degree), the main problem with this approach in moving images are fluctuations over time. We decided that it's not a valid method for serious filmmaking, but it definitely is giving different results than a file straight into grading.
Hope this explains it a bit, and I'm very glad RED discovered a better method.
Sure, that would be the most interesting part to keep...
What do you do with those few relevant questions lost in the "oh my god this is gorgeous" flow of comments ?
Agreed (because it's true),
HDR is lots of stops.
Playing with gain, splitting images and re-blending them is all tone-mapping.
You can tonemap an HDR picture. You can't HDR a picture. It's not a verb.![]()
You can't HDR a picture. It's not a verb.![]()
I'm not sure that's entirely accurate. HDR technically should mean High Dynamic Range, or lots of stops. But if that was the case, the MX sensor as it stands would be HDR. HDR really means HDRBTMTPT (High Dynamic Range By Tone Mapping Two Pictures Together). But there are different ways of tone mapping. There's an ugly-ass way (that Gunliek linked to), and there's a way that matches as closely as possible to what it would look like if it was one shot with all the total DR. Red is doing the latter.
As I understand it, Red makes HDR images by taking a base image, which has 13 stops of DR (which is a nice hefty amount), and tone-mapping it with another image 3-6 stops darker taken immediately afterwards, to give the illusion of 16-19 stops of DR. Which is quite different than the sensor being able to handle 16-19 stops in one go, but with the added benefit of the (I'm guessing) unexpected pleasant side effect of MagicMotion.
That barn shot is incredible! It's amazing Scarlet will be able to do that!
You can't HDR a picture. It's not a verb.![]()
I'm not sure that's entirely accurate. HDR technically should mean High Dynamic Range, or lots of stops. But if that was the case, the MX sensor as it stands would be HDR. HDR really means HDRBTMTPT (High Dynamic Range By Tone Mapping Two Pictures Together). But there are different ways of tone mapping. There's an ugly-ass way (that Gunliek linked to), and there's a way that matches as closely as possible to what it would look like if it was one shot with all the total DR. Red is doing the latter.
As I understand it, Red makes HDR images by taking a base image, which has 13 stops of DR (which is a nice hefty amount), and tone-mapping it with another image 3-6 stops darker taken immediately afterwards, to give the illusion of 16-19 stops of DR. Which is quite different than the sensor being able to handle 16-19 stops in one go, but with the added benefit of the (I'm guessing) unexpected pleasant side effect of MagicMotion.
Agreed (because it's true),
HDR is lots of stops.
Playing with gain, splitting images and re-blending them is all tone-mapping.
You can tonemap an HDR picture. You can't HDR a picture. It's not a verb.![]()
And, if I understand the significance, a native 18 stop sensor image will display its signature throughout the dynamic range: the shadows will have the characteristics as will every other tone. For example, imagine tone mapping from a (imagined) crappy 6 stops DR sensor- even if you make multiple exposures that end up combining to contain a very high contrast scene, you will still have each and every part of the image displaying the character/limitations of the sensor, for example, a foreground rock in shadow might be adequately revealed, but the rock and its attendant shadows and texture will still reflect the quality of the poor DR sensor. With a native 18 stop sensor, the rock will display that superior quality/ characteristic.
EDIT: But this is maybe too extreme an example, since there is a heck of a lot you can do with tone mapping a great sensor.
I think you may be misleading yourself thinking that a 2/3" sensor will produce results similar to this s35 shot. Sure Scarlet will have a capability like this... but we have yet to see if it is comparable to Epics HDRx™™.
If you like that look, I'd guess you'll be able to get it if you want to push some of Graeme's sliders to their extremes. And if RED doesn't bother, someone else can take the SDK and do it. But I'd much rather see the realistic stuff first.
- You can take that 32-bit file and make it displayable on a 8-bit display by reducing the contrast. As I understand it, this is NOT tone mapping. It's just reducing contrast.