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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Manure

Week Four

We’ve been hopping around more and more, getting pieces of different scenes on different sets, including a lot of bluescreen work to deal with story locations that are too large and expensive to build.

Monday and Tuesday involved bring live cattle on the landscape set on Stage C. We had a grassy plain on Monday which infortunately, though the grass was spray-painted brown, seemed to drive most of the cows nuts, running around the perimeter (which is a plywood ramp leading up to the backing, not designed for the weight of multiple cows, though it held up) and eating the brown grass and brown leaves on the set. We ended up taking most of the cattle off of the set and just using a very calm milk cow in two scenes.

We then ran outside to our big 30’x60’ bluescreen, which is tied to a soundstage wall. We use it for any large shots of action against locations that will have to be created in post. In this case, the scenes took place at the big gates leading to the Roses Manure factory. We try to shoot these outdoor bluescreen scenes in late afternoon when the side of the building and the ground in front are shadowed by the soundstage. I often have to add additional 20’x20’ and 12’x20’ bluescreens on the sides to cover all the action. Usually we just use available skylight.

We ended the day with a funeral scene back on the prairie set on Stage C, lit for late afternoon, followed by a gravestone scene that takes place months later. I tried to make it a sunrise scene by laying a 10K on the ground at the top of the ramp, pointed into the lens. I was a bit rushed, being the end of a 14-hour day, so I didn’t quite get the balance right to make it more realistic, but it looked interesting at least.

The prairie set was turned into a cow pasture on Tueday, with a dirt floor covered with bits of straw and surrounded by fencing. This was a lot better for the cattle we brought in, compared to the open prairie space. The set was full of cattle, which was interesting to say the least. Later we shot a scene in an empty pasture where a farmer stops our main characters, crawling on the ground, from stealing his cow pies, firing a shotgun in their direction. I lit the two manure salesmen in frontal hard light so I could have the farmer throw a shadow over them. Their POV of the farmer was therefore a low-angle with the sky and sun behind the farmer. To get the shot, I put a 12’x12’ painting of the sky above the farmer’s head, tilted down, and cut a hole in it so I could stick a 1K Parcan through it for the effect of the sun hitting the lens.

The day ended after 11.5 hours because all the power went out in all the stages. We thought was a brown-out maybe at the city substation, but later I found out it was due to an air conditioning unit on Stage C shooting out a six foot flame and tripping all the breakers. Either way, an act of God sent us home early for once.

On Wednesday we shot on a cabbage farm set as Mark Polish attempts to sell to a farmer. Then we attempted to shoot some more scenes where stunt men parachute into a field, but the parachutes tended to catch on the corners of the Kino blanket lights, so it took a number of takes to get it right. We ran outside at sunset to shoot against the shaded bluescreen stage wall, for a scene in a train yard – the set consisted of a sliding traincar door and a platform. Then we did a scene where our main characters work inside the Roses Manure factory (to be created in post), filling up bags of manure. It was night by then, so I brought out one of our portable HMI balloons to light to scene from overhead, as if the factory had a soft overhead source.
 
(cont.)

We finished the week on Thursday because we have to switch from a Sunday to Thursday schedule, though I don’t recall the reason. Stage C was now filled partially with a pumpkin farm where a fight scene takes place. Mike Most came out to set to visit me on this day. In the middle of the day we went into Stage A, which is really the mill for the art department, but one half was cleared for a small bluescreen stage where we set up some factory machine at work. At the end of the day, we returned to this stage to shoot a scene that takes place in Heaven, which was tough to figure out how to do. We first thought about using our brown cyc paintings for the background, but they were too small, but the efx man Steve was concerned that he couldn’t pipe in enough low-laying smoke to cover a larger area. So we decided to use the bluescreen as a background with clouds of smoke for the floor. The scene begins with three men rising up through the groundcover of clouds, as if on an elevator, and stepping onto the clouds. Since the clouds had to reach the knees of the actors, I figured that I’d have to lift them somehow onto a platform that was six feet tall so they could appear as if coming through a floor. After considering a scissor lift or forklift to raise the actors, I decided to use a crane platform in a teeter-totter rig to lift them smoothly to the platform. So Brad, our key grip, got a Nike crane with a standing platform, with just enough anchored chain to keep the platform from popping even higher once the weight of the men moved off of the platform when they stepped off. The trick was to somehow hold three feet of clouds of smoke to the top of the 6’ tall deck that they rise up and step off onto, rather than fill the whole stage with 9’ tall clouds. We put some wooden side panels on the deck to hold in the smoke. We then broomed the whole rig to do a wider shot of the men now walking through Heaven, which involved adding clouds to the whole stage floor. These two shots took a lot of time to set up because we had to keep making adjustments between the takes to get all the elements to work. Another 14-hr. day...

The photos I'm posting this week are all from the RED camera, but reduced to 700 pixels across, sharpened, diffused, compressed heavily for the web, color & contrast played around with, etc. Any clipping you see is due to me cranking up the contrast to get the sky to burn out a little, there is little clipping in the original files (other than when I deliberately point lights into the lens...)

There are two bluescreen shots, one of cars driving through the gate, the second of men filling bags -- I took out the bluescreen color of that second one and turned it into a sepia tone for this post, but the final effect would have a factory interior as a background.

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This is the shot I mentioned with the 12'x12' painting of sky behind the actor's head with a hole cut into it so I could stick a 1K Parcan through, pointing at the lens:
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This is the bluescreen shot where I temporarily got rid of the blue:
700manure155.jpg
 
Sounds like those were not SAG cows...

These shots are reminding me of Northfork in many ways. They are also getting me excited about seeing the finished product.

David, I think I asked you before, but do you know yet if you guys are going to do a 2K filmout or 4K filmout? Or maybe 3K?
 
Almost like an American Surrealist, even Hyperrealist or Photorealist style paintings (here means digital filming(s)).
 
David,

i am curious, why do you use blue- instead of greenscreen? For CMOS as well as YUV-based cameras we would usually use green to get more resolution for the keys. Is something in the image green?
 
Don't know. Most likely scenario is 4K-to-2K rather than all-4K... but we'll see.

Is a 3K filmout even possible, or is that just too unusual of a resolution?

Maybe you could do a very short 3K vs 2K filmout test, to see if the resolution gain is worthwhile?
 
Is a 3K filmout even possible, or is that just too unusual of a resolution?

Maybe you could do a very short 3K vs 2K filmout test, to see if the resolution gain is worthwhile?

I've never heard of a 3K workflow. Nearly all films are finished at 2K with a very very few at 4K. The bandwidth and infrastructure to work uncompressed 4K are just not quite there for most post-houses and 3K is not enough of a leap over 2K to justify. Also the extra processing required for visual effects at 4K is going to require more upgrades at effects houses. That said, I'd be surprised if 4K were not the post norm in a few more years.

-Noah
 
Yeah, 3K is an odd number. Like you said, the VFX guys would probably be scratching their heads if you said, "Hey we are finishing at 3K guys..."
 
This is cinematic art. I just love it these images.

I just added "working with David Mullen" to my list of constantly updating career goals.
 
Bluescreen was recommended over greenscreen by the post house, plus we have a blond actress wearing cream-colored outfits, which are close to being yellowish, so blue is a stronger difference in color than green.

Normally I would use greenscreen for digital cameras though, yes, because it's a less-noisy channel.

The efx work will probably be 2K, so the question is whether that stuff will be uprezzed to 4K or the non-efx footage will be downrezzed to 2K for intercutting.
 
You should really go with the lowest common denominator and just keep the whole thing 2K.

Once Epic comes out, it will make more sense to finish at 4K.
 
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