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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

M-X REEL R3D's

enjoy......
1349-z.jpg
 
Okay...current California temperatures seem low enough to keep the chocolate package from melting.
 
F-ing awesome!!! I have been dying to get my hands on some good footage to play with. The fact that is is INCREDIBLE footage just made my day.
 
Jarred, thanks so much for posting these! It's great for PR reasons to release the actual original files to show the quality of the M-X sensor, but it also is very generous to allow the community to have access.

Thanks again, you guys rock!

R8_CC.png
 
My god. Im just getting around to playing with these and I am so beyond blown away that there aren't really adequate words to express myself with. Grading Glasses and Mercedes put the biggest smile on my face since who knows when. Amazing, amazing, amazing, amazing work guys. Tonight's Oscar is surely the first of many for team Red....
 
wow! thank you guys for posting this eyecandy. i mean the r3ds.
 
I hope Red gets a technical achievement Oscar next year!!
 
Yes, this looks to me more like an issue within REDCINE-X in how it is scaling the image.

With the exposure pushed, grab the sizing handle of the Player Window and you will see the verticle "banding" move around and change sizes similar to a moire pattern.
Also, it seems that in the R8 Clip, the initial vertical pattern is part of the stage wall in the background, so the scaling/moire is just bringing out the vertical pattern that is already there.

In the player it's displaying both 8bit and being scaled on the graphics card.
Graphics card scaling is a crude linear interpolation and at odd scales will have sampling artifacts like that.
 
I'm anxious to see these... I can't recreate this issue with any M-X footage when processed or viewed properly.

Jim
After posting those grabs this morning, I cannot seem to recreate the vertical lines again. It must be the scaling issue mentioned above, because I'm getting the same results as Jim when exporting a TIFF and doing the 1:1 crop in Photoshop. It probably is a combination of something in RedcineX and my run-of-the-mill graphics card in my laptop. I wasn't opening these R3D's on my real workstation.

EDIT: As you can see below, as I drag out the size of the player window, the banding gets more pronounced the bigger it gets. It's most obvious in the 4th one down. Then after a certain point, it goes away. So clearly it's not related to sensor calibration or anything with the actual footage.

Screenshot2010-03-08at22224PM.png


Screenshot2010-03-08at22229PM.png


Screenshot2010-03-08at22239PM.png


Screenshot2010-03-08at22242PM.png


Screenshot2010-03-08at22248PM.png
 
On my old MacPro 2.1, 8 core 3Ghz, 32 GB Memory, NVIDIA GeForce 8800 GT, RED Rocket Card no issues at the full resolution (Fit Both) in player that plays the footage realtime.

Fullres_320iso.jpg

At ISO 320.

Fullres_6400iso.jpg

At ISO 6400
 
OK... enough. The sensor rocks. There is nothing more to see except that M-X footage is even better with the firmware released after these shots were taken. Calibration made sure of that.

No more arguing allowed on this topic. :-)

Jim
 
OK... enough. The sensor rocks. There is nothing more to see except that M-X footage is even better with the firmware released after these shots were taken. Calibration made sure of that.

No more arguing allowed on this topic. :-)

Jim

LOL!!! I love the RED family!!!

:emote_happyhappy:
 
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