Gavin Greenwalt
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I've put together a set of conversion LUTs for converting between RG / RedGamma, RG2 / RedGamma 2, RG3 / REDGamma 3, RG4 / REDGamma4, RLF/ REDLogFilm and many of the industry standard luts. Oh yeah, and they're free. Unless you feel guilty/generous in which case feel free chip in for all of the work it took to make them.
NOTE: THESE ARE NOT OFFICIAL RED LUTS. THESE ARE ON AVERAGE .00001% WRONG. RED HAS NOT SANCTIONED THESE LUTs. That disclaimer out of the way, feel free to also shoot me an email if you find a mistake somewhere in here. I imagine I might have written over the wrong ones. Also if you want a higher precision LUT, let me know and I can send you the "HQ" pack. They're about 5x more bandwidth though and largely unnecessary.
http://indiecinerental.com/gammaluts.html
DISCLAIMER 2:
RedLogFilm and Cineon/LOG are exactly the same. If your app (Nuke, Fusion, Davinci etc) has a built in filter/node/effect for converting between Log and Linear or Log and sRGB etc use the native functions when possible do not use the RLF_2_Lin , Lin_2_RG or RLF_sRGB LUTs unless you have no native choice. The conversion from linear to Log (necessary for RedGamma) will be slower, less precise and generally worse than the mathematical cineon/log function built into the app and will introduce errors in overbrights. Some apps though I realize don't have any native log conversion so I included them for legacy purposes only. Always first and foremost use mathematical functions where possible.
NOTE: THESE ARE NOT OFFICIAL RED LUTS. THESE ARE ON AVERAGE .00001% WRONG. RED HAS NOT SANCTIONED THESE LUTs. That disclaimer out of the way, feel free to also shoot me an email if you find a mistake somewhere in here. I imagine I might have written over the wrong ones. Also if you want a higher precision LUT, let me know and I can send you the "HQ" pack. They're about 5x more bandwidth though and largely unnecessary.
http://indiecinerental.com/gammaluts.html
DISCLAIMER 2:
RedLogFilm and Cineon/LOG are exactly the same. If your app (Nuke, Fusion, Davinci etc) has a built in filter/node/effect for converting between Log and Linear or Log and sRGB etc use the native functions when possible do not use the RLF_2_Lin , Lin_2_RG or RLF_sRGB LUTs unless you have no native choice. The conversion from linear to Log (necessary for RedGamma) will be slower, less precise and generally worse than the mathematical cineon/log function built into the app and will introduce errors in overbrights. Some apps though I realize don't have any native log conversion so I included them for legacy purposes only. Always first and foremost use mathematical functions where possible.