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Lighting Techniques: Chimera and 12×12 Diffusion

Matt Workman

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Lighting Techniques: Chimera and 12×12 Diffusion
http://www.cinematographydb.com/2015/10/lighting-techniques-chimera-and-12x12-diffusion/

I'm starting a series of Cinematography Design tutorials that I'm going to post every Friday. I'd love to hear the RU community feedback and suggestions for topics.

Cheers,

Matt
 
That's cool. The hoto/gif you posted is EXTREMELY useful. Please include something like that all the time if possible :D
 
Great idea. Thanks for sharing. Would it be possible to add foot candle OR f-stop and ISO for a given distance?
 
Looks like a Bill Pope solution :)
 
Thank you for the feedback, I really do appreciate it. I will try to incorporate some rough ISO/Tsop information, but it will be approximate. I am developing the 3D plug-in that allows me to create these diagrams and I haven't incorporate "faithful" lighting levels into each unit. That is a goal though.

I posted my latest tutorial in a new thread in the "Cinematography" sub-forum. Would love feedback and any suggestions for future tutorials.
 
Great idea - This is ultimately why we are all here I think. To make us better dps/ film makers. The gifs make you understand in an instant and then refine the thoughts with the discussion. Good initiative!
 
What software did you use? Seems like a good software to handle lighting plans.
 
Great idea...

I am imprssed by your previz skills. I need to look into the tools soon..

One note: Just curious why you didn't you include a example with the the fixture naked straight into the frame (perhaps a heavier diffusion to match the stop)?

Also how far are the walls? Are they mid grey or black?.. People learning need to appreciate that we always light in a space that is active and interacting.

Suggestion for topics:

A 2nd part to the topic posted where you remove the frame and bring the chimera in so it is the same relative size as the 12x12 frame (basically very close)... Illustrating why this is superficially similar but only in very few situations and is often very different..

This could lead on to an examination of the merits of working with large lights?

Techniques to control soft light (can be tricky stuff)?

Examination of slow-motion photography? maybe inc
unique lighting considerations (stop, flicker etc)
Relationship between frame rate and the viewers sense of slowness and how it relates to subject matter, FOV (macro/wide)

Relationship between sharpness, details level contrast and resolution?

Framing for aspect ratios further away from the golden ratio (working in 4:3 and 1 to 2.39)

Just a few fast thoughts..

Thanks again
 
Definitely dig the a/b gifs -- way more informative/clear than jumping back and forth between stills (even when they're the same stills).
 
Really appreciate that you've started to add specific camera, lens, iris, ISO settings, etc. into the more recent tutorials-- makes it a lot more practical, will be visiting frequently. Thanks!
 
I would be great if you achieve in 3D the difference between a strong light far away from the Chimera vs. a weak light with the Chimera near the face as to ilustrate the difference in Fall-off. It took me a while to arrive to this understanding :)
 
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