Russ Lasson
Well-known member
- Joined
- Nov 9, 2007
- Messages
- 85
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- Location
- Salt Lake City, Utah
- Website
- www.colormill.net
My original understanding was that when you choose to monitor in RAW on the camera, that was a representation of what the sensor was capturing.
But when I open up an R3D file in Scratch, it automatically looks darker than what I saw on the camera. After playing around a little, it's clear that the RAW file in Scratch is seeing the R3D file in linear light (gamma 1.0), while the camera output has a different gamma applied (closer to REC709?).
My guess is that the RAW setting in camera is still applying a gamma curve to the sensor data to make it more pleasing to look at. The problem I'm seeing is that several DPs are underexposing in certain environments because of what they're seeing on the camera monitor.
I've seen several DPs shoot footage that they thought was well exposed, only to bring it into Scratch to see that the RAW file is exposed no brighter than 10 IRE. While the R3D file still has enough latitude to work with these files, there is a definite increase in noise when compared to shots that were exposed properly. If the DPs could see the RAW output on the camera as linear (without a gamma adjustment) then it seems they could make better exposure decisions.
So first, is Scratch right with the RAW file or is the RAW monitor on the camera right (or did I not have the camera set up right when I did my testing).
Second, is there any way to have the camera output RAW without a gamma adjustment? I know it looks horrible because of how dark and flat it looks, but it seems like it would be a helpful tool to people trying to really figure out how exposure works on the camera.
Thanks,
-Russ
But when I open up an R3D file in Scratch, it automatically looks darker than what I saw on the camera. After playing around a little, it's clear that the RAW file in Scratch is seeing the R3D file in linear light (gamma 1.0), while the camera output has a different gamma applied (closer to REC709?).
My guess is that the RAW setting in camera is still applying a gamma curve to the sensor data to make it more pleasing to look at. The problem I'm seeing is that several DPs are underexposing in certain environments because of what they're seeing on the camera monitor.
I've seen several DPs shoot footage that they thought was well exposed, only to bring it into Scratch to see that the RAW file is exposed no brighter than 10 IRE. While the R3D file still has enough latitude to work with these files, there is a definite increase in noise when compared to shots that were exposed properly. If the DPs could see the RAW output on the camera as linear (without a gamma adjustment) then it seems they could make better exposure decisions.
So first, is Scratch right with the RAW file or is the RAW monitor on the camera right (or did I not have the camera set up right when I did my testing).
Second, is there any way to have the camera output RAW without a gamma adjustment? I know it looks horrible because of how dark and flat it looks, but it seems like it would be a helpful tool to people trying to really figure out how exposure works on the camera.
Thanks,
-Russ