Steve Sherrick
Well-known member
Play nice, I think I see a Reduser Mod coming down the hall.
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Adobe and Apple.
not fast. instant.
using avid will add days and weeks of transcoding.
drop avid, go adobe or apple will, sadly, become the mantra if avid wont support redcode native.
superslow is avid. apple (right now) and adobe (around the corner) are fast.
i am sad to have to say this.
Back to the subject of conversion speed.
I'm going to edit the movie on set during the production, that is, I'm going to actually edit the movie with timecode offlines at the same time as they are shooting it.
So, I'm in the process of discussing what type of workflow that we will use for this process.
What is the FASTEST way to get SD or 720p files from the r3d files that I can edit in AMC and still have the timecode and audio present for online later on?
All workflows so far is superslow and I'm talking about PC-only workflow. Is there something equal of redrushes that could be used?
Once again people fail to answer the simple question I asked... Instead of being such FCP fanboys, ...
Now for the third time I will ask this ...
Because I do not have time to ask a third time I will quote myself until I get an answer to the actual question:
The post inquired about SD conversion. That takes not much more than real time, even on a laptop, using Redcine. Not "days and weeks." One hour for an hour's worth of material. That may or may not work for what's being asked, but it is all that's required.
That's funny lucas.
Just finnished the edit of a B16 short in FCP yesterday. Cannot say I recognize that statement.
@ the same time I've been helping people through with AVID. Nope... That's not instant...
Once again people fail to answer the simple question I asked...
Instead of being such FCP fanboys, the reality some must learn is that some editors have a greater knowledge with some editing softwares. I'm schooled in Avid and personally I think FCP is pure crap, that's just my personal opinion about working WITH the program (not what program supports what files and whatever).
Now for the third time I will ask this and hope I do not need to create an entirely new thread for it. (I still think it's quite odd that in the AVID part of the worflow forum people can't stop spewing posts about FCP, stop it, get a reality check, not all uses FCP)
Because I do not have time to ask a third time I will quote myself until I get an answer to the actual question:
Allow me to quote myself as well:
If you're asking about something that's faster than that, or direct import to Avid, I can't give you an answer - and neither can anyone else - because at the moment there isn't one, short of direct capture. And you wouldn't get time code with direct capture at this point in time, either.
Do the files have audio? Do the files have the exact timecode to work as offline (that will later on be onlined)?
Hi Dylan,For step 7 I have a process I've devised that works for me... I crate a CSV file with metadata details for all R3D files, then I use that data, combined with what's in EDL, to create a script that runs REDline to extract DPX files for all events in the EDL.
The CSV is necessary to get a correlation between the timecode from the EDL and the start and end frame counts for REDline. One option I considered but haven't tested (I can't remember why) was to apply Aux TC to all clips that starts at 00:00:00:00 for every clip. Then, using the 'RED16' EDL template that's been floating around here, you can use the clip name (contained in REEL from Metacheater) and the Aux TC to figure out the frame numbers.
I have a partly written web-application to do the EDL/CSV stuff, but I sort of abandoned it when it seemed likely that a more stable solution wasn't all that far off.
I've started doing some tests going out from avid into redline :Redline Frame Settings:
-s or --start <int> : start frame
-e or --end <int> : end frame
-S or --startTC <timecode> : start TC as "00:01:00:00"
-E or --endTC <timecode> : end TC "00:01:00:00"
--useEC : use EdgeCode instead of TimeOfDay/EXT TC
-V or --renum <int> : new start frame number or -1 for timecode as frame count from 00:00:00:00
i.e. 00:00:02:00 = frame 48 @ 24fps