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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

How will Adobe CS5 affect Red Rocket?

A big part of FCP success is due to Adobe neglecting Premiere many years ago. Apple jumped in there and and the rest is history. But they're coming back, or at least trying to! CS4 showed a lot more commitment from Adobe to make Premiere a contender to the champ and CS5 Premiere is looking like a major leap forward and above. All this to say...I'm REALLY excited about CS5.
 
Alternatively, is there some way that I could easily transcode my CR2 image-sequence files to CinemaDNG or DNG sequences to at least keep those sequences "RAW" in my Premiere Pro timeline?

If Adobe does not offer it, what about Cineform RAW? They have supported Adobe products in the past. It might work.
 
One of the best things about RED Rocket™™ is its RED-iness. It will support new builds RED will bring in the future, much faster than Adobe. Some builds will present essential improvement in the whole RED workflow, and having a Rocket who support those new features will be a great help.. So if you have enough work, you're going to need a Rocket, not just for its speed..
 
I can export DNG sequences out of AE now, I believe. I don't know about CinemaDNG and what the differences are?

Anyway, I don't see why Premiere Pro does not offer the Adobe Camera RAW plugin when many of their other products -- Photoshop, AE, etc -- do.
 
Mercury playback engine sounds fantastic, it's pretty much negated the need for a Rocket on my end (hey, I don't conform longform projects, I mainly do small TV shows and music videos).

The dealbreaker as far as I'm concerned is thus:

Adobe Media Encoder. This needs to become a bullet proof piece of software. I'm sick of waiting for it to respond when loading a premiere project. It's the reason why I've edited a feature on FCP when I had the chance to take it to the office and edit on premiere.

AE. I'm sick of waiting around for renders to finish when only 48% of my ram and a quarter of my processing power is being used up.

I've used Adobe products for years now, I like the company and the products. If they increase stability alongside performance I'm sure they'll be onto a winner
 
I can export DNG sequences out of AE now, I believe. I don't know about CinemaDNG and what the differences are?

Anyway, I don't see why Premiere Pro does not offer the Adobe Camera RAW plugin when many of their other products -- Photoshop, AE, etc -- do.


if anything u can create ur DNG sequences and to the send back PP. as of now, they link directly into one another, and i'm sure integration will be even better for cs5
 
Mercury playback engine sounds fantastic, it's pretty much negated the need for a Rocket on my end (hey, I don't conform longform projects, I mainly do small TV shows and music videos).

The dealbreaker as far as I'm concerned is thus:

Adobe Media Encoder. This needs to become a bullet proof piece of software. I'm sick of waiting for it to respond when loading a premiere project. It's the reason why I've edited a feature on FCP when I had the chance to take it to the office and edit on premiere.

AE. I'm sick of waiting around for renders to finish when only 48% of my ram and a quarter of my processing power is being used up.

I've used Adobe products for years now, I like the company and the products. If they increase stability alongside performance I'm sure they'll be onto a winner




AE will be 64 bit in CS5, all your ram will be used. As for media encoder... if it doesn't change much... i can always conform and render ur sequence out of AE...
 
I don't want you to think I'm knocking CS5 or anything. I'm just saying that I think it could benefit from supporting the Rocket, and the SDK tools to do so are right there in front of them.

I'm not a CS5 beta tester, but I have seen it in action a couple months back. Really impressive stuff. I'm anxious to upgrade.

Not at all. It seems like an amazing tool for broadcast considering the cost of the card used and that you can obviously render out in full debayer. I might have laid it on a bit thick, but I have to be honest, in the video it did feel like it was being forced on me. I didn't mean to sound like I was bashing and didn't think you were. The question was a tall order: Three full debayers, a key, and a more in RT.
 
I also wanted to ask Mr.Hayhurst if the mercury engine is just as effective on both Mac and PC with the nVidia cards. And does it require the 4800?
 
i wouldn't count on it interfering with too much of avid/fcp use. and it's gonna be tough for apple to match something along the lines of mercury playback engine. Adobe worked hand in hand with NVIDIA to optimize with CUDA. Apple currently gears most of it's horsepower to work with ATI more effectively.

as for being a mainstream NLE, it needs some very very important things for it to be worthy of joining a broadcast and film entertainment environment. Media management, excellent deck control protocols, media management, stability, and uniformity. oh and media management...


avid and fcp already accomplish most of this. avid has better media management than fcp does, huge reason why a lot of ppl and networks stick with avid. fcp has better ease of use, faster updates, third party periphs. both have a uniform lossless codec. and can both provide excellent deck control with the necessary hardware.

i've had friends who have tried to use a xena card with premiere to offload to tape with a lot of trouble, premiere in itself doesn't have a uniform codec, and it's media managment is as lackluster as FCP. plus i've tried to use cs4 on many occasions. it's nowhere near stable enough for my taste...

This all depends on the prod environment. Many boutique prodcos now have in-house post and only use their own tapeless cams - RED, Sony Ex, a declining amount of P2.
That would describe us. We have no need for tape interface at all. When done, we output a Cineform or Prores 1080p, bring a hardrive over to another post-house, and pay for a tape transfer. Not worth buying our own decks.

I think in the near future that tape transfer might not even be necessary as I hear many networks will be running pro-res clips directly off hard-drives for broadcast. One can hope.
 
I recently saw a very impressive video which outlined the ability of the new Premiere to playback/grade (in realtime) two R3D files stacked in the same timeline.

I'm curious, how will this affect the need for Red Rocket?

any thoughts?

where is the video please?
 
HAHAHAAAAA... Full quality? Uh, no. The new Mercury Engine does look very nice and optimized. But playing back R3Ds at full resolution, full quality is something it does not do. I'm really hoping Adobe incorporates Rocket support into their upcoming software. Media Encoder and After Effects absolutely NEED IT, in my tiny little humble opinion. Rocket support is right there in the RED SDK along with all the other R3D functions. I'm not sure I follow Hayhurst's statement above. It reads as if Adobe is trying to avoid Rocket support and they consider it to be an alternative workflow, when in fact it could very well be a tool that could improve their own workflow.

RED Rocket is the perfect tool to give monitor output from native REDCODE files during the post process. And it can be used to accelerate final render in post or for pulling in full quality frames within AE for compositing work, etc..

This info is more along the lines of my thinking as I am still in the nascent (and seemingly ever changing) stages of a custom PC build for CS5. But how big is the Red Rocket and where does/should it fit? The new Gigabyte X58 UD9 (as compared with the UD7) needs specialized chassis (Mountain Mods always gets itself in there) but I was really hoping to get away with a Coolermaster Cosmos and a UD7 but I'm beginning to feel it may not have enough room for upgrades...
 
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