Linda Barzini
Well-known member
I remember reading a post year a couple years ago that said almost all Hollywood movies were filmed at 23.976 and almost never at 24.00. Is this still true (or was it ever)?
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Sound can use integer timecode (24.00 or 30.00), which will sync up just fine with 24.00fps digital projects. It's not a problem to take an entire 24.00fps project and pull it down .1% to 23.98fps for broadcast or cable.Just an obvious and dumb-ish question, but is there any reason that sound can't be shot at a 24 fps synch? Or is it just the "norm" to do 23.976 based on legacy issues?
Dear M Most,
So based on your expertise, can you say if we should shoot 24fps or 23.98 today?
I don't remember the precise conditions--may have been shooting at 60p/180 degree under some flickery LEDs, but more than once I noticed flicker problems with NTSC base rates that went away when I changed the base rate to 24fps.
Some film cameras actually can shoot at 23.98fps (crystal sync variable-speed motors), but we recommend against it and generally tell people to keep it simple and just shoot at 24.00fps for film.On Transformers 4 & 5 we shot 24 fps because we also shot film cameras. Film cameras cannot shoot at 23.98
For most indie features and TV-based projects, I'd say go 23.976. The vast audience for projects like this is going to be home video and streaming, and (for the most part) that's always loosely based on broadcast standards.Okay, so if your pipeline is all in-house, as in, you are not hiring any outside help or sending you work to
any post houses etc., then which is it best to use, 24 fps or 23.98 fps?
There's always the risk of getting a freelancer in or a B-crew (or a C-crew) who doesn't get the memo and shoots the wrong way. Trust me, stuff like this happens and can cause train wrecks.
There is always that problem. It never hurts to shoot a test first to be absolutely sure. Always check the workflow before committing.One problem I've run into already has been cameras that have a 24fps mode that's actually 23.98 and we didn't realize that until we started running into syncing problems in post.