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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Holiday Update + IPP2 Preview Build

The end result from either is substantially the same. The definition of the RWG space and Log3G10 curve are identical in both cases. There's some very small amount of extra smooth gamut clamping in the IPP2 version that I couldn't fit in the original pipeline, but that's about it.

Graeme

Excellent, cuz I already liked what I had with IPP1.
Thanks, G!
 
For those that have not noticed it yet, color is not the only thing improved in IPP2. Here is an animated GIF showing the difference in detail. GIFs have limited color depth, so ignore that, but just look at the detail difference. Sorry I can't match them perfectly in terms of levels due to differences in IPP1 vs. IPP2, but take a look at the multi bursts and wedge. Notice that one is sharper and has less color artifacts in the black and white wedge tip. This is IPP2.

Right mouse click on the image and open in a new window to see the full resolution version. It is being resized in the forum.
animatedgif.gif


To use a favorite audiophile quote, its like a veil has been lifted. :)
 
For those that have not noticed it yet, color is not the only thing improved in IPP2. Here is an animated GIF showing the difference in detail. GIFs have limited color depth, so ignore that, but just look at the detail difference. Sorry I can't match them perfectly in terms of levels due to differences in IPP1 vs. IPP2, but take a look at the multi bursts and wedge. Notice that one is sharper and has less color artifacts in the black and white wedge tip. This is IPP2.

Right mouse click on the image and open in a new window to see the full resolution version. It is being resized in the forum.
animatedgif.gif


To use a favorite audiophile quote, its like a veil has been lifted. :)

Merry Christmas Stacey!

Graeme
 
So is there a way to single out the actual color and gamma changes ect so they can be applied to existing presets?

steve
 
Pumped on IPP2, and excited to try that on existing Dragon footage. Nice work Graeme.

Are the Helium sensors easier to produce than the Dragon sensor right now? A Helium Raven in the future would be cool to see!
 
Graeme -- I am loving the new color science both on helium and dragon within redcine-x. What is a straightforward way to utilize this in premiere today? I was testing out the REC709 output lut within the "one off" redcine-x build, but would like to apply it in premiere!

One other question -- what specifically does the "IPP2 Preset (Red)" configure/ change so I can understand how to do it manually?
 
The preset in camera sets:

1) colour space to REDWideGamutRGB
2) gamma to Log3G10
3) LUT to IPP2 Preview.cube

Graeme
 
Since this is a preview, it will not overwrite the build version. Right?
 
I'm positive this has been asked before, but I couldn't find the answer. Where can I get the IPP2 Preview.cube LUT?
 
I'm positive this has been asked before, but I couldn't find the answer. Where can I get the IPP2 Preview.cube LUT?

it automatically loads when you update the firmware and choose the preset

steve
 
I'm positive this has been asked before, but I couldn't find the answer. Where can I get the IPP2 Preview.cube LUT?
The .cube file is generated with the .R3D in the .R3D clip folder, and you may copy this into the .Cube LUT folder for Resolve.
 
I'm positive this has been asked before, but I couldn't find the answer. Where can I get the IPP2 Preview.cube LUT?

Only 500 times :)

I'm getting asked a bunch either how or for the IPP2 Preview LUT. Here's a short explanation to get people started.

Download this IPP2 Preview LUT:

http://www.phfx.com/temp/reduser/phfx_RED_RWGRGBwithLG310_IPP2PreviewLUT.zip

Instructions for REDCINE-X PRO:



For 3rd Party Applications, do the same as above and apply the 3D LUT via whatever program you are using.
 
Hi guys, I have tried to esport my epic w file from red cine and I got this error...what is happening???
Please help
=== Effect: OCL Stage1 Soft. Error while PixelMasking OpenCL Error: Unknown - Step: 3
Failure within processOpenCL
Error: OCL Stage1 Soft - OCL Stage1 Soft
Error: Failed to create compute program!

Note: It works with the Scarlet W files but NOT helium sensor, I still have the normal version not the beta....
 
Hi guys, I have tried to esport my epic w file from red cine and I got this error...what is happening???
Please help
=== Effect: OCL Stage1 Soft. Error while PixelMasking OpenCL Error: Unknown - Step: 3
Failure within processOpenCL
Error: OCL Stage1 Soft - OCL Stage1 Soft
Error: Failed to create compute program!

Note: It works with the Scarlet W files but NOT helium sensor, I still have the normal version not the beta....

Guess would be perhaps your GPU doesn't have enough memory for the 8k image. Maybe Rob can help?

Graeme
 
Hi guys, I have tried to esport my epic w file from red cine and I got this error...what is happening???
Please help
=== Effect: OCL Stage1 Soft. Error while PixelMasking OpenCL Error: Unknown - Step: 3
Failure within processOpenCL
Error: OCL Stage1 Soft - OCL Stage1 Soft
Error: Failed to create compute program!

Note: It works with the Scarlet W files but NOT helium sensor, I still have the normal version not the beta....

Is this an AMD card? If so then we are already aware of this and looking in to it.
 
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