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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

HDRx Overview...

Jannard

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So what exactly is HDRx?

HDRx is a RED invention that is built into every EPIC and Scarlet camera giving the user an option for extended dynamic range when the situation calls for it… from 2 to 6 stops over native by preset.

How does HDRx work?

In a single camera, HDRx simultaneously shoots two image tracks of whatever resolution and frame rate you have chosen. The primary track (A-track) is your normal exposure. The secondary track (X-track) is a "highlight protection" exposure that you determine in the menu settings. You select the amount of highlight protection you need in stops… 2,3,4,5, or 6. Each stop represents a stop less exposure in shutter speed. Example… if you select 2 and your primary exposure is 1/48th sec, the X-track will be two stops less exposure at 1/192 sec. The ISO and aperture remain the same for both exposures.

During recording, the two tracks are "motion-conjoined", meaning there is no gap in time between the two separate exposures. If they were two alternating standard exposures, there would be a time gap between the two tracks that would show up as an undesirable motion artifact. Both tracks (A & X) are stored in a single R3D. Since there are two exposures, the camera is recording double the amount of frames. For example, if you are shooting 24fps, the camera is recording 2-24fps tracks, the data equivalent of 48fps.* After combining the two tracks for playback you see only one 24fps motion stream.

Once I record HDRx... what do I do with it?

The power of HDRx is the multiple options you have to use it.

1. Combine the two tracks in post tools like REDCINE-X, Storm or any other application that supports the SDK to create "Magic Motion" (see below). This blending of the two tracks comes with a slider so you can decide in post just how much of each track you want to use. A preview window shows you the result of your selection. You can also view each track individually.

2. You can combine the two tracks using MNMB (More Normal Motion Blur). MNMB is designed to emulate the motion of a traditional camera with full motion blur. This is a tool created by The Foundry (creators of Nuke) that uses a new motion estimation algorithm designed specifically for HDRx. The shorter exposure (sharper image) is blended to match the motion blur of the normal exposure. Again, the preview window shows the combined result or each track individually.

3. You can use the X-track separately (sharper image) for motion tracking, then combine with the A-track as in #1 or #2 above… or ignore the X-track altogether.

4. You can combine with a variety of additional new tools created by Graeme Nattress for a multitude of creative options.

Exporting to EXR will give you a multi-view EXR with both exposures (like a stereo EXR).

So what is "Magic Motion"?

Shooting 24fps and 180 degree shutter on film or digital is an illusion. It is not really the way we see motion. Ask someone to stand in front of you and swing their arm over their head from one side to the other. If this was shot traditionally at 24fps at 1/48th shutter all you would see is a constant motion blur until the arm stopped. But that isn't what your eyes actually see. You see both motion blur AND sharper references to the arm and hand all along the path. "Magic Motion" is much closer to what the eyes see… the combination of motion blur (A-track) and a sharper reference (X-track)… with the bonus of extraordinary dynamic range not seen in any motion capture camera.

Note: If you ignore the X-track completely, you will have a standard exposure with 13 stops of native dynamic range from the EPIC… just as if you had not turned HDRx on. For this reason, we encourage the A-track exposure to be "normal". It gives you the most options, including "turning off" HDRx (the X-track). If you are tempted to shoot "over-under", you are then fully committed to HDRx. While no one will call the police on you if you do this, your options are dramatically reduced.

So what are the downsides to HDRx?

1. Since you are recording twice as many frames, your maximum frame rate, minimum REDCODE ratio, and maximum record time on your media will be cut in half.

2. Limitations. MNMB is more effective than Magic Motion with very fast moving, bright objects in a dark environment. Can you break HDRx? Sure. Just like you can pan too quickly with any 24fps camera. All digital cameras have to deal with judder. We got used to film grain to the point where we thought we actually didn't want to give it up. Learn the limitations just like everything else. Then shoot 18 stops of dynamic range and show all your friends what your camera can do.

Jim
 
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Great read Jim. That should clear things up for people.

Can't wait to try it out and see what it can do in different situations.
 
... sitting here, reading up on colorcorrection and grading ... all I can say is THANK YOU for opening up doors Jim, saving us costs and creating possibilities ... priceless ...
 
Jim,

thanks for HDRx description and explanation!

Looking forward to use it with Epic or Scarlet...
 
Jim,
Will the new RED Pro Electronic Lenses make the HDRx™ better - in terms of highlights, movement, etc?

the two are unrelated... unless i don't understand your question.
 
Thanks for the clear and concise explanation Jim.

How long before we can download a few test A and X R3Ds and a beta RedcineX?

Presumably Epic M owners (Just Mark?) have something to work with now. I've requested an M but would love to play earlier.

Thanks
 
Will Magic Motion be available on Scarlet ? If I read it correctly, it's a post process thing so it will be yes ?
 
Thanks for the update.
As you know, the motion was what first impressed me with HDRx, even though it will have to be tested before put into practical use...

Just curious here, but it would be possible to set the X-track with a longer, shutter, too, wouldn't it, if you want additional lowlight performance...

(Yes, I do understand that this doesn't sound very practical, but gee will I try... :-))
 
Thanks Jim, nice overview. This is a feature that separates men from boys.
 
Mr. Jannard. You are not supposed to talk too much about the magic in the box. Your enemies might be paying attention. It's all wonderful. Thanks so much
 
Thank you, Jim, for taking the time and doing this thorough 101 on HDRx. I'm really exited about working with it myself one day.

I hope to see more of these 101s in the near future as you finish other parts of your camera program.
Fx
 
Is any of this realtime?

Just wanting an idea of what hardware setup is needed in post.

David
 
Just curious here, but it would be possible to set the X-track with a longer, shutter, too, wouldn't it, if you want additional lowlight performance...

Seems like you would set A-track to the longer shutter and the X-track to follow and then write a filter to sharpen the A-track rather than blur the the X-track. i.e. the camera could do the exact same thing, but the post process would change. I like it.

It would be nice if the camera could tell us the precise shutter speed of both tracks in addition to how many stops of highlight protection we are adding.

IBloom
 
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