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Filming the Future with RED and Facebook 360

Tim Daust

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I believe the technical term to describe this rig is "spicy".

Also a really sort of clear demonstration where resolution helps loads in executing 360 video of this level.
 
Wow - thoughts I have:

Wonder what/how much media will be needed to recorded this to.

Also really curious how the stitching process will work.

Hopefully the Hydrogen can play into this system.

Once again, RED bringing innovation to a new camera system.
 
View attachment 111989

RED MANIFOLD

RED + FACEBOOK 360 CAMERA

16x RED HELIUM 8K SENSORS
Schneider 180 degree fish eye lens
6DoF

Record raw from 16 cameras running 8k @60 fps simultaneously

No wonder RED asked NVidia for help to decrypt/decode/decompress .R3D's with $ 10.000 48 GB RTX8000 quadro's (16 times).
 
Wow, and I thought I was looking at a lot of data with 4x 8k. This is insane. More data in one minute than the first decade of ARPANET?!
 
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Extremely interesting technically and terribly boring creatively. Are they able to use this for stereo VR? Because 360 video at any resolution is wildly uninteresting. I think 360 video has about as bright of a future as stereo in the movie theater. Every single 360 video experience goes something like this:

Start looking at something in frame that actually makes sense to look at.

Move camera around and see a few other things in the frame. Neat.

Go back to looking at what is actually interesting in the frame.

Looking at a flat 360 video spherical map in a VR headset doesn't provide any of the magic that makes VR interesting.


If anything 360 video is the opposite of interesting. Seeing how filmmakers compose shots is interesting. 360 video completely removes that element. I can see it being useful as a capture device that allows mediocre filmmakers to choose compositions after the fact, but again that just sort of kills the magic rather than improve upon it. Strapping a wide angle lens to someones face is interesting because it does a good job representing that POV. Putting you in situations you couldn't normally experience. 360 video puts you in a strange out of body experience and is extremely non-immersive even though it is attempting the opposite.

I will applaud the technical achievement and forever despise the intent, haha.
 
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For the guy who wants his feet in every shot.
 
Extremely interesting technically and terribly boring creatively. Are they able to use this for stereo VR? Because 360 video at any resolution is wildly uninteresting. I think 360 video has about as bright of a future as stereo in the movie theater. Every single 360 video experience goes something like this:

Start looking at something in frame that actually makes sense to look at.

Move camera around and see a few other things in the frame. Neat.

Go back to looking at what is actually interesting in the frame.

Looking at a flat 360 video spherical map in a VR headset doesn't provide any of the magic that makes VR interesting.


If anything 360 video is the opposite of interesting. Seeing how filmmakers compose shots is interesting. 360 video completely removes that element. I can see it being useful as a capture device that allows mediocre filmmakers to choose compositions after the fact, but again that just sort of kills the magic rather than improve upon it. Strapping a wide angle lens to someones face is interesting because it does a good job representing that POV. Putting you in situations you couldn't normally experience. 360 video puts you in a strange out of body experience and is extremely non-immersive even though it is attempting the opposite.

I will applaud the technical achievement and forever despise the intent, haha.
Agree totally. Ultimately destined to be a very niche genre if it finds a footing at all.
 
I thought RED was preaching VR that was less than 360 in the past (like a 230 degree of view or something). What happened to that? That made more sense that 360 but if people are adopting 360, then good on ya. I've just never really seen the point unless it's for an industrial, training application... or if they're secretly working on the creation of the OASIS.
 
I thought RED was preaching VR that was less than 360 in the past (like a 230 degree of view or something). What happened to that? That made more sense that 360 but if people are adopting 360, then good on ya. I've just never really seen the point unless it's for an industrial, training application... or if they're secretly working on the creation of the OASIS.

It could be useful for 3d to recreate environmental reflections maps and to light scenes.
 
Gear development should certainly be content driven. If the gear is developed first and the content developed for the gear it is almost certainly a failure. We have plenty of examples of that from the past. Not saying that's the case here and I truly hope that FB had a solid business plan BEFORE they commissioned this system....
 
People are missing the reason Oculus would want this.

Solving computational 6DoF filming at all is one of the holy grails of VR development.

If a system like this can capture datasets that help build the tools to do that better (machine learning, more advanced algorithms.) and that data can build a compelling live action VR experience then the tech will eventually find its way into consumer goods.

These tools aren't really about enabling content creators right now, they are about building datasets to train machines to solve problems so that those techniques can eventually make it into consumer tech.

And theres a lot of promise if you can pull sufficient depth map data from this and work out better methofology for compression and reconstruction.

But you can't do any of that without the actual devices to generate those datasets. As an experimental methodology this seems as good an approach as any other - throw masses of resolution and overlap at the problem and hope you can build computational tools to make the experience seamless.

At some point the processing will be able to be done on chip in hardware inside hand held devices and then all that matters is you have the right algorithms to do it efficiently ' but you can't develop the software to do it efficiently if you don't have hardware that can generate the imagery to process.
 
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