Graeme Nattress
RED Problem Solver
With movie making there's a lot of necessary, but not sufficient parameters. Just because you can pick any one of these necessary parameters out as important, it doesn't diminish the importance of the other parameters. Just like script and audio clarity, resolution is a sliding scale that goes all the way from "not enough" through "sufficient" to "exemplary".
All we can do as a camera company is to make the best cameras with the best images we can. We don't write your script, we don't place your lights or microphones. We don't direct your actors. We do cameras, we do them well, and we're learning more and more about cameras and images every day. We think resolution (and all that it implies with respect to MTF and aliasing performance) is an important - a necessary but not sufficient parameter. It doesn't negate the importance of any of the other necessary but not sufficient parameters though, but it is one of them. Given it's ability to help with immersiveness (as I outline above), I think it's also an enabling parameter, just as high fps is an enabling parameter and HDRx is an enabling parameter.
Graeme
All we can do as a camera company is to make the best cameras with the best images we can. We don't write your script, we don't place your lights or microphones. We don't direct your actors. We do cameras, we do them well, and we're learning more and more about cameras and images every day. We think resolution (and all that it implies with respect to MTF and aliasing performance) is an important - a necessary but not sufficient parameter. It doesn't negate the importance of any of the other necessary but not sufficient parameters though, but it is one of them. Given it's ability to help with immersiveness (as I outline above), I think it's also an enabling parameter, just as high fps is an enabling parameter and HDRx is an enabling parameter.
Graeme