Rick A. Brown
Member
Does anyone have an idea what sort of system requirements there'll be editing 5k vs 3k in Premiere Pro?
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Transcoding is rapidly becoming a thing of the past. The beauty of wavelet compression is that the footage can be derived from the original camera files on the fly at any desired resolution and level of quality. A few current workflows are already taking advantage of this, so the practice of transcoding and doing an online edit with a lower quality version of the footage is effectively becoming an obsolete way to work.
Adobe CS4 workflow is a good example of this. You can shoot 4K REDCODE and drop the R3D files right into Premiere and start editing. No transcoding necessary and you can view and work with these files at any desired resolution that your system can handle from 1/8th resolution up to full 4K. When it comes time to output your edit or work with various sequences in AE, the resolution can be dialed accordingly.
In this respect, you don't "edit 4K", you are simply "editing REDCODE". But the only processing or transcoding done throughout the process is at the end for your final output. You could very well master 4K on a home workstation.
However, you still have to consider your own in-house abilities as far as color correction and what formats you can deliver. But I strongly disagree with the "you can't edit 3K, 4K, 5K" point of view and I've been editing directly from the R3D files in nearly all my projects since January. ...Transcoding is so 2008.
FWIW, I can edit with 4K R3D files, no transcoding at all, on my nearly 3-year-old 15" Macbook Pro. It does require a decent external HDD setup and additional monitor so that I don't go insane if it's a larger editing project, but it is very workable. Even more so for 3K. 5K would probably be a bit of a stretch... My Mac Pro systems and i7 PC systems should tear through 5K without much effort, and then we have other options coming up like the RED Rocket™™.
Transcoding is rapidly becoming a thing of the past. The beauty of wavelet compression is that the footage can be derived from the original camera files on the fly at any desired resolution and level of quality. A few current workflows are already taking advantage of this, so the practice of transcoding and doing an online edit with a lower quality version of the footage is effectively becoming an obsolete way to work.
Adobe CS4 workflow is a good example of this. You can shoot 4K REDCODE and drop the R3D files right into Premiere and start editing. No transcoding necessary and you can view and work with these files at any desired resolution that your system can handle from 1/8th resolution up to full 4K. When it comes time to output your edit or work with various sequences in AE, the resolution can be dialed accordingly.
In this respect, you don't "edit 4K", you are simply "editing REDCODE". But the only processing or transcoding done throughout the process is at the end for your final output. You could very well master 4K on a home workstation.
However, you still have to consider your own in-house abilities as far as color correction and what formats you can deliver. But I strongly disagree with the "you can't edit 3K, 4K, 5K" point of view and I've been editing directly from the R3D files in nearly all my projects since January. ...Transcoding is so 2008.
FWIW, I can edit with 4K R3D files, no transcoding at all, on my nearly 3-year-old 15" Macbook Pro. It does require a decent external HDD setup and additional monitor so that I don't go insane if it's a larger editing project, but it is very workable. Even more so for 3K. 5K would probably be a bit of a stretch... My Mac Pro systems and i7 PC systems should tear through 5K without much effort, and then we have other options coming up like the RED Rocket™.
Jeff, under this workflow using FCP, I'd simply drag the _M (or whatever low-res proxy my computer could handle) onto the timeline and be able to edit render-free? Then, when I finish my edit, FCP links back to the RAW file to finish in whatever resolution I desire (e.g. 4K)? That's the way I understood it but want to be sure.
I think editing with the use of proxies is also a thing of the past. This only works on Mac and FCP, so any other form of editing environment is left out. From now on I think the most common way will be to drop .r3ds onto the timeline and just go from there. Both Sony Vegas and Adobe Premiere Pro handles this fine now.
...Transcoding is so 2008.
Now we're into thread hijack territory... Kodak Zi6? What do you mean FCP loses frames? Are you saying it just skips frames during playback? Or actually throws frames away? Could have something to do with the seemingly crappy H.264 implementation they're using. I've personally never used one of these.
My apologies Jeff, thank you for thorough response about your MBP setup and its R3Diting capabilities.