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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Doing a wanna be matrix style effect with RED Wheres that post?

BigLu

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Im not sure if it was in here or where, but I once read a post that showed a spec or commercial or something like that which had a freeze in the shot but camera moved around the area. Similar to the matrix effect for lack of a better term.

Im looking for that info or post or any ideas like that.
Im shooting dual camera so its not gonna be done in a traditional real Matrix style shot, its a fakey experimental try.
Its for a music video im shooting this weekend.

Any info is helpful
thanks
Luis
 
BROOK!!!
Cool to hear from ya.

I have 12 performers on 1 stage.
4 of them are dancers doing backflips, spins, crazy break dancing moves and what not.
I have a freeze effect with each dancer that transitions into thier solo dance routine performance that they do on a green screen. from that green screen its a freeze effect again that gets me back to the stage live performance.

Im just wondering if theirs a way to cheat it to look good without lots of cameras.
I have 2 cameras i can work with,1 of which is on a steady cam.

Got any ideas?
 
The only things I can recall that way, is Vigen Vartanov`s commercials.
He mostly uses Motion Control, but you could PM him for advice on this video.
Here`s the link to his vimeo page: http://vimeo.com/5222393
 
There's really only two ways.

There's Matrix style bullet time with camera arrays.

Then there's the cheap way. Have everyone stand really still. Recently used to great effect on Heroes.

Isn't really any 'secret' to it. Use motion control if possible then paint out all the rigs to help people stay in impossible positions. Then use CG to add things which are impossible to rig up (splashes, smoke etc).

Edit: Oh and the third way... Ken Burns it. Take a still shot and slice it up then move the layers around. This is the least realistic approach.
 
I've done test with taking photos/film the whole set from all the angles while the subjects stands as still as possible, and then build the scene in 3D (I used pretty crude objects for the humans) and projection map the stills on the 3D objects and baking it out to a full 360 degree texture.. It worked very well for my tests, but I think with 12 performers and several freezes from different start poses will eat up alot of man hours for anyone doing the 3D posing/texturing.
 
Rent a phantom and dolly it at 1000fps?

Edit: woops I realised it was limited to your RED's
 
In about 3 years this'll be a lot easier. You'll be able to use really sophisticated optical flow style technologies to use only a small handful of cameras to get a fully 360.
 
Oh, we'll have you a solution much sooner than in three years... Watch this space. :-)

Luis - drop me a PM, we may be able to help, but your timings are tight for us at this stage...

Dom.
 
There is an alternative effect you may want to explore. Shoot a segment with all the dancers separately in front of green screen (circling them on dollies), and put all these together afterward in After Effects. It won't be the Matrix (but then again why does it have to be?), but you can probably get even funkier effects more in tune with the dancing.
 
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