Stephen Pruitt
Well-known member
Or do we still have to do the debayering through some other exterior program?
Thanks.
Stephen
Thanks.
Stephen
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FCP will NEVER support the RED Rocket™™.
They have gone on record as saying they will with a QT component yet to come, as well as an updated Log & Transfer plug that will use the Rocket for xcoding to ProRes.
I've never read or heard such a statement. Can you point me to it?
@Jochen Kunstler
So, the best way to work in FCP for an ONLINE in my opinion, if you're going to correct in Color, is to use RedRushes to create CameraRGB/REDlog Pro-Res 4444 Quicktimes with a FULL debayer, cut picture, then send to Color (or export EDL for Scratch/Pablo).
Isn't it true, however, that even though it's debayered, by not doing a 1-light (in Rocket Cine X for example) you are severely limiting your grading options?
I always correct my footage before exporting so at least I'm in the ballpark and don't have to push the QuickTimes.
And if you are only using it for offline, does it matter whether it's debayered anyway?
It will be interesting when FCP can utilize the RED Rocket™™™.
If you create a look in Red Alert and save the preset, You can go in the drop down in the log and transfer plugin and the presets will be there. I only messed with it a little, then we got the Rocket, so haven't since.
I have found this route to be quite buggy and only 50% reliable, you're better off reconforming through Color, the Clipfinder route, or Scratch/Pablo if money is no object. The last RedCine that Lucas/Assimilate released does pretty good batch jobs and RedRushes is fairly efficient as well. Just my .02.
Not really. I can't bear to dig through 20 pages of the rubble that is RedRocket thread.
What is your thinking behind CameraRGB/REDlog?
@Jochen Kunstler
Pro-Res 4444 Quicktimes with a FULL debayer, cut picture, then send to Color (or export EDL for Scratch/Pablo).
I don't think there has ever been such a statement made by either Red or Apple (in fact, I'm sure there has never been any statement regarding Rocket support from Apple).
This may be what Nate was referring to:
The Quicktime component for R3Ds will support RED Rocket™™ also. Any app that uses the REDcode QTs will also get accelerated (including FCP).
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