Raul Gonzo
Well-known member
how about we ditch resolution- and Red creates a vector camera?
"Scam!!" everyone will say - 8)
"Scam!!" everyone will say - 8)
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loool great quote.. so to speak..And we'll have the same ratio of great to good to awful movies out there.![]()
will the batteries have evolved accordingly?
Ten years from now we will probably have 50k or maybe even 100k, but what for?
I think that we cant forget one thing: Our Human Eyes.
I think that we cant forget one thing: Our Human Eyes. They wont improve in Megapixels throughout the decades.. so i think that once we reach the point where we dont really notice the diference, why make more K's of resolution?
Like I said, for control.
Scalability is the most obvious answer, being able to have your image look good on a tiny SD display, or a 100 foot digital display at a football game.
Also, for zooming. With a 50K camera, you can film a person in a super wideshot, and zoom and crop and get a close-up of the persons face and not be able to tell that there was a resolution drop on a 16K screen. So you can have far more control in post, easily turning wideshots into close-ups without having to go back and do a reshoot.
Something shot in 50K handheld, you can go in and zoom and crop and stabilize it with software, and no one would ever be able to even tell you were shooting it handheld.
Sounds like a recipe for a lot of lame directing. People learn to direct -- learn their craft -- by making hard choices and living with the consequences, particularly learning from the mistakes they make. Creating close-ups from wide shots is not only particularly lazy, but it means that the lighting on the face will be the wide-shot lighting with no ability to go in and "clean up" the lighting to make it more flattering, to add eye lights, etc. It also means that you aren't physically moving the camera closer to the subject, so all your tight shots become telephoto shots.
Sounds like a recipe for a lot of lame directing. People learn to direct -- learn their craft -- by making hard choices and living with the consequences, particularly learning from the mistakes they make. Creating close-ups from wide shots is not only particularly lazy, but it means that the lighting on the face will be the wide-shot lighting with no ability to go in and "clean up" the lighting to make it more flattering, to add eye lights, etc. It also means that you aren't physically moving the camera closer to the subject, so all your tight shots become telephoto shots.
Also is the resolution of optics going to be able to keep up with the increase in resolution? Glass for the 2/3" camera's is already quite a bit more than for s35 and we'd probably need more resolving power than that for the super high res'.
If you're lighting in a virtual environment you don't need a big crew you just need the decision makers and creatives present....
Suits would love this.