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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Debayer Settings in Premiere CS5.5

Peter Cote

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I have been using medium and low debayer settings in Premiere to improve playback during editing. If I am doing my final render will it use medium and low debayer for the render? or are those just settings just for playback performance. I want to make sure my final render is full debayer (or high in Premiere). Do I need to change each R3D file back to High Debayer for the render?
 
Hi Peter,

Currently in CS5.5, I have been able to notice no difference when it comes to debayer detail - all settings result in an identical image. I know that Dave noted that we had mentioned this at one stage and was investigating - hopefully that means it's been fixed up for CS6 :)

So to answer your question - it doesn't really matter what settings you have the clips on currently. If you were still worried, you can select all of the R3D's in your project panel > right click on one of them > Edit source settings > Change Debayer Detail > Ok. This will update all of the R3D's with whichever debayer detail you have selected :)
 
Hi Al,

Debayering occurs whenever an image from an r3d file is displayed on screen. Essentially it is taking what your sensor sees and converting it into normally colored pixels. That's a very crude explanation and you can read up a bit more on what a bayered image is here: http://en.wikipedia.org/wiki/Bayer_filter

The long and short of it is that any time an R3D is being made visible on a computer, a debayer is generally going on. This includes anytime r3d footage being viewed in the source monitor, program monitor or being exported out in another format. It is the debayering process in particular that the Red Rocket helps out with - it doesn't help out with applying additional effects etc - it simply helps lift the load of debayering off of the CPU :)
 
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