- Moderator
- #1
- Joined
- Apr 19, 2007
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I've been asking for this for far too long and it's reared it's head up at many studios over the years. I honestly don't know what else it will take to get Adobe to properly add support for Tetrahedral LUT Interpolation other than making it a public issue.
Below you can see a brief description of the problem, example images between applications that support Tetrahedral versus the Trilinear LUT support found in Premiere Pro CC, as well as a difference comparison between images finished out even within the Adobe Ecosystem.
Hopefully this highlights why this must be done.
http://www.phfx.com/dearAdobe
I should add the RED SDK as well as other plugins support Tetrahedral Interpolation with better precision, which makes this even stranger that Lumetri does not.
This is not a RED issue, this is an every camera issue.
Adobe, it's time to move this way up in priority and either add it to a twirl down menu in Lumetri's panel or a setting found in Premiere Pro, it could even be a project setting.
Thank you,
Phil
Below you can see a brief description of the problem, example images between applications that support Tetrahedral versus the Trilinear LUT support found in Premiere Pro CC, as well as a difference comparison between images finished out even within the Adobe Ecosystem.
Hopefully this highlights why this must be done.
http://www.phfx.com/dearAdobe
I should add the RED SDK as well as other plugins support Tetrahedral Interpolation with better precision, which makes this even stranger that Lumetri does not.
This is not a RED issue, this is an every camera issue.
Adobe, it's time to move this way up in priority and either add it to a twirl down menu in Lumetri's panel or a setting found in Premiere Pro, it could even be a project setting.
Thank you,
Phil