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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Day for night footage???

Really, do what you like. No one can say "no" except your collaborators.

This is just something to consider: the point of view shot isn't literally "what someone sees" but rather a storytelling device that provides the information of what a character sees and how they perceive it.

This is a major distinction for a few reasons. The camera and the eye are not entirely alike. The camera shoots at 24fps, reveals differences in color temperatures unnoticed by the untrained human eye, records a rectangular frame, and has a large sensor. The eye perceives faster motion, has auto-iris and auto-color temperature abilities, and sees a very wide frame that gets extremely blurry past the center. So you're dealing with two different things.

And there's the fact that what you see onscreen feels different relative to your position in the audience and the size of the screen. This is why debates about the eyes' focal length never end: the eye doesn't HAVE a focal length you can compare to a film lens. Maybe you have a field of view similar to a 17mm lens. But then you'd have to sit in the front row to get that experience. (A lot of great filmmakers sit in the front row, by the way.) Maybe you have a non-blurry area similar to a 35mm lens. Maybe 50mm provides perspective distortion closest to what the eye sees. But none of these is "correct" and all of them can look like each other based on the size of the screen and your distance from it.

And you can have point of view shots from basically any focal length. Furthermore, in modern cinema, the zoom is used more in point of view shots than any other kind of coverage. But the eye can't zoom; the zoom is merely a functional equivalent to looking at something and focusing exclusively on it. Again, the POV shot isn't literally "what the person sees;" it's a functional equivalent to their experience of seeing it and a well-established syntactical cue thereof. Many POV shots are on tripods. No one I know is on a tripod. And most shaky-cam point of view shots feel nauseating, however phenomenologically more accurate they are, because the film goer's inner ear doesn't provide balance cues to counteract the shakiness. That's why we use steadicams: not because we have steadicams on our physical being, but because they create a functional equivalent to the perceived steadiness our inner ear's connection to our brain provides.

There are also logistics. You want to set the depth of focus different for point of view shots? Never mind that this isn't something that's normally done and it would look weird for the audience, the eye has a smaller sensor than film, so even if it can vary between f2 to f8 or something, that might be f8 to f32 on super35. So you might need a lot of light. If you're shooting night exteriors, this could make your budget enormous.

You can try it. It could be what you want. But it's a lot of effort for something that will look unusual and won't fit into Classical decoupage. If the whole movie is very experimental, go for it. But if you're trying to "improve" upon classical syntax or reinvent it for a very unique story, be careful. There are films that do this brilliantly (Speed Racer and Natural Born Killers massively alter Classical conventions; Vertigo introduced a new and unique visual cue), but these also do it consistently, and they develop their own set of rules across the board.
 
I took the freedom to give it a shot:

Day-for-Night-Grading.jpg


All done without masks, just curves, exposure, saturation and gradients.
Goal was to keep the actor's face in good exposure

Definitely dig the blue hue you used there, better than the greyish I used.

Anyway, I can't work with masks or gradients (not without enough post time and dedication) because the shots would be mostly handhend and amateurish.

:thumbsup:
 
Hehe, that was a barrage of great points. Thank you for posting it.

I am tying to bring realism to something supernatural, and that is why I am searching for knowledge that relates. Here is something that helps me. I felt it, but I never thought this one in a systematic/scientific way:

the film goer's inner ear doesn't provide balance cues to counteract the shakiness. That's why we use steadicams: not because we have steadicams on our physical being, but because they create a functional equivalent to the perceived steadiness our inner ear's connection to our brain provides.

That is a perfect rationalization of something that has been bugging me for a long time! I plan to tell the story of the heroes from the audience's perspective... something I will need to discuss at length with my DP, but it will invariably contrast against a shaky "badly operated" steady... at least that is what I think will get me what I envision. Thank you for pointing to the inner ear... it makes perfect sense. I am definitely adding the reverse vignette to these.

There are also logistics. You want to set the depth of focus different for point of view shots? Never mind that this isn't something that's normally done and it would look weird for the audience, the eye has a smaller sensor than film, so even if it can vary between f2 to f8 or something, that might be f8 to f32 on super35. So you might need a lot of light. If you're shooting night exteriors, this could make your budget enormous.

:-) Thanks, I don't know enough about aperture settings. We hope to shoot 5k on Mysterium-X which would make things worse, so perhaps we'll go as small as possible. There is also the option of shooting on an overcast day. Some things to consider carefully.

You can try it. It could be what you want. But it's a lot of effort for something that will look unusual and won't fit into Classical decoupage. If the whole movie is very experimental, go for it. But if you're trying to "improve" upon classical syntax or reinvent it for a very unique story, be careful. There are films that do this brilliantly (Speed Racer and Natural Born Killers massively alter Classical conventions; Vertigo introduced a new and unique visual cue), but these also do it consistently, and they develop their own set of rules across the board.

I watched Natural Born Killers... I was too young and not into filmmaking but I felt it was doing something new that felt so organic... I don't expect to change film, haha... but it would be nice. :-) However, that is not what I am trying to do. What I am going for is what I see in my head for reasons completely alien to cinematography, yet it is largely based on visuals... I just hope my movie will tell a story and to do so I feel the need to understand things to a point that forces me to pester you guys in the forums, trying to get the answers I need as I take "breaks" from work.

I am thankful for your shared thought process on the evolution of conventions. I found it very enjoyable to read.

This is not an experimental movie however, it is just a movie that exists to tell a little story. :beer:

(which I should be working on right now!) :-)
 
Shakespeare may have invented new words, but he still wrote his plays in English.

I think that's the best analogy for film making. Always try to bring something new to the table. Step outside of the box if the story doesn't fit in it. But ultimately you're trying to communicate with your audience. Speak their language.

I think the reverse vignette is an intrigueing idea. I would love to see a motion example to see how it plays in motion.

Also I was paying close attention last night to the perceptual nature of night vision and I noticed the world did appear very blue. I'm assuming it's because your vision white balances to tungsten since it's the predominant light source in most night photography (Firelight, Lightbulbs or car lights etc...) People are so rarely completely isolated from illumination sources I think it colors our memories (literally and figuratively :D).
 
Also I was paying close attention last night to the perceptual nature of night vision and I noticed the world did appear very blue. I'm assuming it's because your vision white balances to tungsten since it's the predominant light source in most night photography (Firelight, Lightbulbs or car lights etc...) People are so rarely completely isolated from illumination sources I think it colors our memories (literally and figuratively :D).

Which is why I think that "night" in movies is less about realism and more about feeling, modified by the drama and psychology of the moment. If you are stepping outside the house into moonlight because you heard something moving outside, and you are nervous because there are too many shadows and it's too dark, then how you light and photograph that should be based on that feeling.

We use visual symbols to clue the viewer as to how to interpret this night scene, whether it's blue light or shadow patterns, etc.
 
So essentially it's not whether it looks real at all, it's whether or not it tells the story in the best way possible. Then it's fighting about whether it's worth the cost.
 
Hi there...
I tried to do Day for Night with a picture that has a blown out sky.
I took the Picture with a Canon D5 and tweaked it in Photoshop.
Similar and even better to do in After Effects.
Not perfect but quickly done...

michelstag.jpg

Original Camera Raw


michelsnachtkopie.jpg

Day for Night
 
Don't you have this same picture but with water and sky not blown?

That proves that you gotta preserve highlights at all costs when doing DFN, that water is bloody unnatural.
 
There was really no sky that day it was cloudy and white like this. No texture, no blue, like very often where I come from.
But I think youre right about the water.
Again very quick I tried to darken it down as well:


michelsnachtkopieq.jpg


Im just wondering how far you could push extreme Day for Night???
 
There was really no sky that day it was cloudy and white like this. No texture, no blue, like very often where I come from.
But I think youre right about the water.
Again very quick I tried to darken it down as well:


michelsnachtkopieq.jpg


Im just wondering how far you could push extreme Day for Night???

I think this looks pretty good. Maybe not 100% natural, but certainly an interesting image. What did you do to achieve this look?
 
There was really no sky that day it was cloudy and white like this. No texture, no blue, like very often where I come from.

Not true - even the JPG carries some details in the highlights - and I bet I could get back a lot more from the RAW itself.


michelstag.jpg
 
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