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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

DaVinci Resolve 8.2 for Windows - Public Beta now available ...

What files types have you tried. Anything other than QT/ProRes? How about dpx or mxf files? If it's only a QT/ProRes issue, I had that here on one system. Something was wrong with the QuickTime install. I removed QuickTime in the Control Panel - Programs and Features area, and re-installed it from the Resolve installer, and that solved the problem.
 
I can't open DNxHD files, isn't it supposed to support that in this version?
 
Yes it is. I've verified I can open a DNxHD 175x and 115 file here. Note, only mxf wrapped DNxHD is currenrtly supported. We don't support .mov wrapped DNxHD files.
 
Aha, that figures... so I can export an EDL from Avid then locate the media files in the MXF root and load into Resolve?
 
Win Resolve and grading power ...

Win Resolve and grading power ...

Hi Neil,

How many nodes in realtime are you getting on your WIN 7 Setup with Resolve? I would assume that most of the heavy lifting is happening on the RAID disk speed with 4K DPX's. But, your windows and color nodes would still require a fair amount of GPU power for 4K files. Also, what Chasis are you using?

Mike,

When we're working in HD or 2k on Win Resolve we can get between ten and fifteen nodes easily - with 4k DPX files less, based on the type of node .... to tell the truth, we haven't really pushed it to the limit yet - we've been using it as a production machine even when Win Resolve was in beta testing (naughty I know - but that's what we do ... Peter's team always deliver very reliable betas) ... even with two streams of 422 stereo it doesn't slow down in extreme grading situations ... and you're right, the 3 x Quadro 6000s do the heavy lifting when it comes to grading.

We're using a PC that was built for us by Globalstor based in Chatsworth, CA ... these guys are great ... they built our first RED Scratch machine way back in 2005 ... we used it to do the VFX reviews for 'Superman Returns' ... all 2k DPXs then ... totally reliable and solid ... and now? .... 4k DPXs and stereo 3D running on Win Resolve effortlessly.... amazing! ... call Scott and tell him that Neil recommended you to them ... he'll take good care of you :-)

I am going to test the machine using 3 x GTX 580s or 590s in the PCIe Expansion box to see how they perform against the Q6000s ... if Dave P's theory is correct, we might get even better performance for less cost ... there's no denying that Mac based Resolve is easier to use (thanks Steve) ... but in terms of price/performance, Wintel Resolve is the way to go (thanks Bill).

We had a whole bunch of ASC DPs attend our Open House on Saturday ... those that understood where 4k is heading, totally got Resolve running on Win 7.

We live in exciting times.

Neil
 
Aha, that figures... so I can export an EDL from Avid then locate the media files in the MXF root and load into Resolve?

EDL or AAF. Point to MXF folder in Media Pool.

Michael
 
What files types have you tried. Anything other than QT/ProRes?
Absolutely, and I guess that's the problem. Resolve is now priced so low it's within reach of regular mortals like myself. That made me assume it would support consumer cameras and their file formats/codecs/containers. But it doesn't, does it?

Containers such as AVI, MTS and MP4 are a no-go in Resolve, it seems. I have lots of footage shot on consumer 3D cameras like Sony TD10, JVC TD1 and more recently, Panasonic Z10000. Here I was thinking about buying Resolve for grading the S3D output of those cameras but nope. I even tried converting some files to CineForm .MOV but Resolve would not see those either.
 
Absolutely, and I guess that's the problem. Resolve is now priced so low it's within reach of regular mortals like myself. That made me assume it would support consumer cameras and their file formats/codecs/containers. But it doesn't, does it?

Containers such as AVI, MTS and MP4 are a no-go in Resolve, it seems. I have lots of footage shot on consumer 3D cameras like Sony TD10, JVC TD1 and more recently, Panasonic Z10000. Here I was thinking about buying Resolve for grading the S3D output of those cameras but nope. I even tried converting some files to CineForm .MOV but Resolve would not see those either.

The Cineform MOV is supported on Mac, and we will have that supported on Windows by the time we do the final 8.2 release. We support a whole variety of raw camera codecs (Red/Arri/Phantom/SI2K/Canon/CinemaDNG etc), and you can refer to the exact codec list supported on our website.
 
We support a whole variety of raw camera codecs (Red/Arri/Phantom/SI2K/Canon/CinemaDNG etc), and you can refer to the exact codec list supported on our website
Yes, I know; I've gone through that list several times. But you don't support consumer camera codecs. I would love to be able to open AVC, AVCHD and MVC files in Resolve directly, instead of running everything through Cineform conversion first. Cineform only adds one more step to the process and eats up more disc space. I understand that Resolve is a professional application, with features to match. But price-wise it's beginning to compete with NLEs like Sony Vegas which has no problem with most consumer camera codecs. It just feels so odd, taking price into account, that Resolve does not support the most common camera containers/codecs natively.

Rohit, if BMD (I'm assuming you work for them) begins adding support for consumer containers/codecs, I'd be happy to help as a betatester.
 
EDL or AAF. Point to MXF folder in Media Pool.

Michael

In theory, if I edit something in DNxHD 444 and then output EDL/AAF to do grading in Resolve with the MXF-files in Avid MediaFiles, Resolve will be able to use all the depth and data from the 10-bit 444 files?
If so, that's really awesome.
 
I was there at Neil's demo, the PC version of Resolve was indeed pretty impressive.

One of the things that Scott mentioned was that PNY was working on a more "robust" version of their GTX580 (or was it 590?) to use in professional environments, so who knows, maybe that's the way to go.

As for us, I think that we will stick to our Mac Resolve, maybe upgrade the Quadros to those hacked GTX480s and stick to that for a while, at least until the release version for PC is a reality.

On another non related news, the colorfront application looks so nice :)
 
... at the moment with 3 x Quadro 6000s we can play 4k DPX files back in realtime on Win Resolve ...

Neil

hi neil,
meaning having a 4K project ? or scaled at 2K ?

when the deckling 4K will be out and more 4K display will be cheep , the 4K project will become reality , so i guess that is the important test to do 4K files on 4K project and how many nodes of correction (with a key and with blur...)

g
 
We also showed people a "new" version of Mac Resolve de-mosaicng 16 bit Lin RAW and playing back 4k RGB SStP files in real time .... now that is scary!

hi neil,
what do you mean by that ?what kind of 16bit lin raw ?
what is SStp ?

also ,
are we talking just playback with no color correction ? and again , 4K project or 2K project ?

thanks

g
 
Neil,
Ops i realized that you answered to my 1st question a already (you used 2k or HD project)

1 last question : what % of more performance would you say on the win Resolve compared to the mac , and does your mac Resolve have a cubic expander ? (i have 3GTX 470 on my cubix ) and wondering if is worthy move on PC or not ...(i guess that there is more choice of GPU ...but honestly the hacked GTX 470/480 are pretty powerful on Resolve Mac...)

thanks

g
 
The Cineform MOV is supported on Mac, and we will have that supported on Windows by the time we do the final 8.2 release. We support a whole variety of raw camera codecs (Red/Arri/Phantom/SI2K/Canon/CinemaDNG etc), and you can refer to the exact codec list supported on our website.

I agree with Petri - with Resolve down to $0 it ought to support popular prosumer formats natively. For starters - XDCAM EX (in its original MP4 container) and AVCHD / AVCCAM / NXCAM. That should cover cameras like AF100, EX1/3, FS100, F3, etc. Also, support for VFW architecture is a must on Windows. That will automatically bring in GoPro-Cineform AVI support (as well as thousands of other excellent VFW codecs).
 
I agree with Petri - with Resolve down to $0 it ought to support popular prosumer formats natively. For starters - XDCAM EX (in its original MP4 container) and AVCHD / AVCCAM / NXCAM. That should cover cameras like AF100, EX1/3, FS100, F3, etc. Also, support for VFW architecture is a must on Windows. That will automatically bring in GoPro-Cineform AVI support (as well as thousands of other excellent VFW codecs).
Oooh, I wasn't even talking about the free version of Resolve - I had forgotten all about it! Hahaha!

I was actually thinking about the $995 version which includes several S3D features not found in the Lite version, and how nice it would be to grade S3D footage shot on the new Panasonic Z10000.

But absolutely, both Resolves should support popular formats natively on Windows. It would certainly make sense for BMD too because it would widen their potential customer base immensely.
 
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