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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

DaVinci Resolve 16.2. -- With R3D Metal GPU acceleration ( Mac )

Jarred Land

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Congratulations to the BlackMagic and RED SDK teams for working together during the global pandemic to get this big Resolve release out, Lots of great updates in 16.2, including Resolve's first implementation of R3D GPU acceleration via Metal on Mac. If you have a new mac pro with 2 x Pro Vega II you should finally see faster than real time 8k @24fps Decode and Debayer. This first Metal implementation is processing single frames at a time so still a ton of improvement to look forward to once that goes parallel and it should be able to get closer to CUDA gains if that happens.

https://www.blackmagicdesign.com/support/readme/9c33712d470a410eb10f8aec7563349c


From Blackmagic:

The free DaVinci Resolve 16.2 includes all of the same high quality processing as DaVinci Resolve 16.2 Studio and can handle unlimited resolution media files. However it does limit project mastering and output to Ultra HD resolutions or lower. DaVinci Resolve 16.2 only supports a single processing GPU on Windows and Linux and 2 GPUs on the latest Mac Pro.

If you need features such as support for multiple GPUs, 4K output, motion blur effects, temporal and spatial noise reduction, de-interlacing, HDR tools, camera tracker, multiple Resolve FX, 3D stereoscopic tools, remote rendering, an external database server and collaboration tools that let multiple users work on the same project at the same time, please upgrade to DaVinci Resolve 16.2 Studio.

We hope you do decide to upgrade as your facility grows and you do more advanced work!

What's new in DaVinci Resolve 16.2.1
Support for decoding H.265 4:4:4 12-bit on supported NVIDIA GPUs.
Support for encoding H.265 4:4:4 12-bit on supported NVIDIA GPUs.
Support for encoding 32 bit float audio in QuickTime clips.
Support for trimming QuickTime audio clips during media management.
Support for Metal based R3D decode with the RED 7.3 RC SDK.
Support for double clicking drp files in Windows and Linux.
Support for performing open with on FCP7 XML files on Windows.
Improved decode support of H.265 4:4:4 clips up to 10-bit.
Improved performance with ProRes clips on high end CPUs.
Improved performance with DNxHR clips on high end CPUs.
Improved playback performance with compressed OpenEXR clips.
Improved performance for Dolby Vision analysis.
Improved stability on Windows systems with Intel graphics.
Addressed an issue with clean feed previews in Mac 10.15.4.
Addressed an issue with decoding phone camera clips with AAC audio.
Addressed an issue with truncated node labels on some displays.
Addressed issues with HDR tone mapping when using adjustment layers.
Addressed an issue with the sync bin work working with an empty timeline.
Addressed an issue with transitions when dragging clips across timelines.
Multiple performance and stability improvements.
 
That's amazing Jarred!!!
Congratulations to everyone involved!!!
 
Just did a quick DXL2 export from Resolve on my iMac Pro. Excellent boost over 16.2 with "Decompression and Debayer" turned on in preferences.
 
Just tested - works beautifully!!!

Using a 16 Core Mac Pro, with one Radeon Pro Vega II Duo with Helium 8K, 8:1 compression, 23.976 footage on an 8K timeline with Full Res, Premium decode and all caches off

Prior to the update I would get about 17 frames per second. The CPU cores were complete maxed and the GPUs were running just under 50 percent.
With the update I get full speed playback!!! The CPU cores are barely registering and the GPUs are about 90 percent each.

Thanks to Jarred and the entire team for this effort, well done!!!
 
Resolve with Metal Drivers now works on a MacPro'13 - Fantastic news.

Not sure if Resolves allows RRX & Metal at the same time (or if only uses the RRX in OpenCL mode?).

+) With Metal API being used .. does this mean that Apple could develop R3D metal extensions in the Afterburner?

AJ
 
I can still remember my first month with the original RedRocket. It seemed like magic at the time. Even got the breakout box and used it to drive real time 4K (16 cables IIRC) on a Sony 4K monitor. Then the RR-X of course, still have it in a 5,1 cheese grater that I've kept locked in time on vintage versions of OSX/RCP.

Shout out to all the hard working coders who have made this possible and to Jarred for keeping OSX/Metal part of the RED ecosystem.

Cheers - #19
 
Nice! Will have to see what this does for my 16” MBP...
 
Thanks Jared! My 16" loaded retina could only run 1/4 good 1080p on Gemini ,and now it runs Full Res Premium nicely! Also at Ultra HD it does 1/2 good! Its like a new machine!!!
 
will this work on Mojave or does it require Catalina?
 
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