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Jeff Kilgroe
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(you can get 64 bit in a mac right now....just not anything with a user interface)
What are you smoking? :umm: ...might want to double-check your facts.
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(you can get 64 bit in a mac right now....just not anything with a user interface)
. I think Adobe wanted to get this out so people can start to get familiar with the new features and then the rest will follow in a few weeks.
Windows....but I haven't seen anything that says this version of Premiere is actually 64bit.you on a mac?
I havn't upgraded yet, but from all the press releases I saw 64 was enabled in CS4 for windows....
Quote:
Originally Posted by mdharrington
(you can get 64 bit in a mac right now....just not anything with a user interface)
What are you smoking? ...might want to double-check your facts.
From the CS4 readme file:
I wonder if we get this ugly banding when coding from RED 16 bit to 8 bit BluRay H.264 or mpeg2.
this is true for carbon apps....
well not totally impossible there is a workaround
As mentioned earlier, the use of a 64-bit address space is limited to non-GUI applications in Tiger. This doesn't mean, however, that the results of a 64-bit enabled computation can't be displayed on the screen. The strategy that you should use is to create two separate executables that are cooperative.
Dave, what final output format did you use?
Did you try H.264 for BR?
I do not have any problem with TIF or DPX.
Hey, I was just picking a nit -- you said that you couldn't have an interface on a 64bit app. Not true. But if we want to analyze the situation...
Yes, as far as Tiger is concerned, the situation is pretty dire. As far as Leopard goes, it's better. BTW: that 64bit link you have there, the first one, is nearly 3 years old. There are more abilities under Leopard. Which in itself is a problem -- software developers, especially larger ones with establish customer bases, are not willing to let go of Tiger support right now. Perhaps this will change once Snow Leopard starts shipping?
The compilers are fully 64bit enabled (when compiling / linking for Leopard only), but the Carbon API is still 32bit. For now, this mean Applications built to only function under Leopard will have more options, but sill run into the limitations of the Carbon API. This leaves software developers with a couple options, none of them great. These options are:
1> Port all code base from C/C++ and the Carbon API over to Objective C with the Cocoa API set. While it would not be a huge task to convert most applications, it would leave software companies with effectively two separate code bases to manage between PC / Mac platforms.
2> Dump all the Apple frameworks (if used) and create all new application frameworks and an intermediate API interface to allow the linking of Cocoa APIs. It has been done, I know of one example of someone doing this, I can't talk about the product, sorry.
3> Just continue perpetuation of the OSX version of the software with the Carbon API and live in 32bit land forever. Or hope that Apple will ultimately dump Carbon altogether and allow for full C++ language and compiler support with Cocoa. Which would be the ideal... No one seems to know and Apple has not announced whether or not they will do this. It's clear that Carbon is to die, and Cocoa is just fine except without taking huge steps to invoke option #2 above, the only usable language is Objective C. Option #2 above is actually a serious undertaking and could break with every update to XCode. Even for large applications already written for Carbon, it would still probably be cheaper to move to option #1 -- Port the app to Obj.C / Cocoa.
We also have to consider that there appears to be no 64bit versions of CS4 anyway. And all the 64bit support that has been mentioned for Windows is nothing more than marketing fluff to say that it works under Vista64. What a pisser.
FWIW, I am not aware of any cross-platform (that's the key term here) applications that provide 64bit support on OSX. Because of the current issues. There are however 64bit apps that are OSX only, written with Cocoa, and they have GUIs.
Dave, didn’t play with CS4 Encore yet to make any BR on CS4.
Thanks for detailed explanation.
Are you outputting to BR from PR or you use Encore?
What setting are you using? What color space?
And I tried all and every color space out there possible that Encore or PR will support in effects menu.
Converting from one color space to the other should remove the banding but I don’t know how to do it. Which color space to use as a working color space and which as an output color space.
I use maximum color depth that defaults to 8 bit with anything that goes to BR.
Even if I find 14 bit codec BR player will play only 8.
I have a lot of bending on the blue sky when changing exposure.
Try to shoot it and change exposure +- two stops.
Then add some contrast or change color a bit.
Now I learn how to shoot to avoid it but then I have a lot of work with secondary CC.
What a nightmare. I rather DI to film prints than BR. BR have to go 16 bit or otherwise quality will be where it is, consumer grade.
That's cool if Photoshop Extended is 64bit. At least it's a start. I'd like to know about the camera RAW ingest in Premiere as well. I plan to upgrade to CS4, but I'm in no hurry and will probably wait until the R3D plugin is available and working reliably with audio support.
Can anyone with Premiere Pro CS4 check to see if it can ingest RAW files (.CR2, for example) using the Camera Raw interface? In CS3, After Effects and Photoshop can obviously ingest RAW files, but Premiere never has been able to, and I was hoping CS4 might do it (especially after all the emails I sent Adobe :wink: ).
For Premiere, there are a few things that I'm sure will change within months, but right now CR2 is not supported as an import format in Premiere, unless you take it through Ae first. The processing through Adobe Media Encoder is again worth it to buy the upgrade for that feature alone.