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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Comparing Weapon footage to Dragon

Peter Lyons Collister ASC

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I know it is perhaps too early to have any concrete answers but with the Weapons out there now it would be interesting to see a simple test between Weapon and Dragon.

I was planning on using a Weapon as my A camera on an upcoming feature and then Dragons as B & C. I don't think my number for upgrade will come up in time so I am simply curious about comparisons.

Thanks,

Peter
 
Well Peter,

We like to give for granted that been that Weapon can shoot at lower Compressions the resulting images, shot per shot, will simply yield better results, meaning cleaner image and with more detail most importably.

So I expect to see this reflected across all settings ISO x ISO, Shutter x Shutter, when observing a lower Redcode at similar settings, with identical set up and lighting conditions.

Or is something specific you were looking to see?
 
Great question.

I think word on the street right now is:

1/2 stop better in lowlights.
Better color.
Better image processing overall (ie RED has worked hard to address smear, orbs, etc, etc)
Lower compression
And Im sure auto-blackshading adds too...
 
I know it is perhaps too early to have any concrete answers but with the Weapons out there now it would be interesting to see a simple test between Weapon and Dragon.

I was planning on using a Weapon as my A camera on an upcoming feature and then Dragons as B & C. I don't think my number for upgrade will come up in time so I am simply curious about comparisons.

Thanks,

Peter

Hi Peter,

In about 24 hours I will be uploading my Weapon tests I've been shooting for a couple days now. While not the A/B comparison between Epic and Weapon, it will provide exactly what you are looking for in terms of information.
 
I somehow knew I could count on you Phil my friend.....

Try to not make me miss my Weapon too much!

HA!
 
Phil breaking the internet worse than kim k!
 
I somehow knew I could count on you Phil my friend.....

Try to not make me miss my Weapon too much!

HA!

Working hard to get it done right and make all the tests pretty clear.

One thing I can say in the meantime, I've had a small handful of shoots since receiving my Forged Weapon. The clear thing I'm doing is shooting at lower REDCODE RAW Compression Ratios. Mostly 3:1 for at speed capture. Another interesting thing there is 6K FF at 3:1 can be utilized in a million ways. Cropping into the 5K FF or 4K FF frame for instance for stabilizing or reframing. Not something I do often, but when you realize there isn't any real compression ratio penalty in this case and how often I see feature productions using the extra resolution and format size, it's worth noting.
 
Keep in mind that the noticeable differences between the images from Dragon in Epic, vs Dragon in Weapon, will often be scene/situation dependent. Got a lot of point sources that could cause CMOS smear? Perhaps an action scene that would look cleaner at milder compression ratios? Low key scene where elements that need to play are just above the noise floor?

Cheers - #19
 
I ordered my weapon with the standard OLPF, and also recently bought the standard for my dragon, I'm also wondering how that is involved with matching things up (my gut feel is to shoot with both the weapon and the epic dragon with the standard OLPF in the future)?

The Standard OLPF is "very close" to many of the characteristics of the Low Light Optimized OLPF. The biggest difference is still the Skin Tone - Highlight OLPF over the DS and LLO in color and highlight retention.
 
Keep in mind that the noticeable differences between the images from Dragon in Epic, vs Dragon in Weapon, will often be scene/situation dependent. Got a lot of point sources that could cause CMOS smear? Perhaps an action scene that would look cleaner at milder compression ratios? Low key scene where elements that need to play are just above the noise floor?

Cheers - #19


That and always good black cals too
 
The Standard OLPF is "very close" to many of the characteristics of the Low Light Optimized OLPF. The biggest difference is still the Skin Tone - Highlight OLPF over the DS and LLO in color and highlight retention.

What is the benefit of the Standard OLPF if it is very similar to the LLO and doesn't have the color characteristics of the STH?
 
What is the benefit of the Standard OLPF if it is very similar to the LLO and doesn't have the color characteristics of the STH?

It's slightly cleaner than the STH, slightly "less clean" than the LLO. Color is tuned slightly differently in between. I'm uploading footage right now.
 
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