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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Combat/Reality Frame Rate

this post just poped to the top of my list, and I didn't see it before. MAN that stuff is great, man! Love it!

If you ever need another cam op in the middle east... hell, in the us... call me up.
 
I love what you are doing and am excited to see more in the future.

Concerning the frame rate I just find that ~24fps treats people subjects well. Human motion tends to look jerky at higher frame rates. Ultimately to me what you are doing is about Human Effort and Sacrifice. So, a frame rate that is based on that seems like a good idea to me.

Technically, other than the issue of distribution I don't see a right or a wrong. The idea that somehow a Video frame rate is more modern seems a very short term view; esp. as the RED is more of a return to Cinema than an extension of video.
 
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