jake blackstone
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But in fairness, they have a RAW development source window for RED, which is where I was thinking this would end up if anywhere. That way, it's treated like FLUT, or any other parameter in there. Now, I completely admit I'm not sure exactly what they are doing with Alchemy. I have my theories, but that's all they are. So again, maybe it's not something that actually belongs in the REDCODE RAW source settings and perhaps is more like a plug-in. I'd have to be schooled on exactly how Alchemy is working.
Actually RAW settings adjustments are pain in the behind in Resolve. Right clicking on the selection, moving controls with a mouse, not seeing the RAW adjustments in the nodes window, etc. It's no picnic. Unless absolutely needed, I rarely touch those controls. Plug in is the right way to do it, that is unless someone else comes up with a better way. Plus, if I'm not mistaken, all RAW processing is done in CPU and not GPU. As it is, CPUs already are busy with debayering. IMHO, Alchemy in SDK is not it...