PatrickFaith
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I really like this film light tutorial on the changes that have occurred to color workflow and what is likely to occur. These changes make a huge business model change.
Direct video's at https://vimeo.com/119143638
I personally think RED nailed it with the WEAPON, and the people that take advantage of this will have a leg up in the business changes. Also it might make sense for some business, rather then ride the wave, to paddle around it - so a thought could be where would my business need to go in order for me not get wiped out. Here's a example I've been thinking of if RED had some kind of "Kodak'y" old school film camera simulation that could be loaded into a weapon:
"Use a Weapon and load a specific Kodak type LUT into it. This could basically simulate any film camera solution ever made, having a prores baked file that would still have the flexibility of linear compositing. With this type of simulated camera/film setup, you'd film with standard zone based lighting, people the cinematographer back and control. Also the entire edit process would be focused on story and technology, yet if there was a problem with principle photography you could go back to the raw for those shots. With modern software, since the LUT would be reversible, it would still be possible to do "hidden" linear compositing in the post workflow ... making post more focused on story."
[fyi ... there is a mix of very giving people and very selfish people in the business, people need to be more careful with giving out RAW files now with full prores, because huge amounts of research can be lost with reverse transforms ]
Another extreme in workflow direction would be going to a color standardized format that would work across all camera types, still a 3rd totally different workflow would be using a kodaky old school spec(like you used to give to the film processor), and using a mix of camera loaded LUTs and post processed LUT's to stay in a that kodaky format. My preference is there would be a new wavelet "LUT", since that would have spatial operations rather then just point operations - which would allow fully simulated processing all transparent to the film maker.
Anyway I think this video does a good job explaining the problems, and I am ponder how this will change my business model. Good thing RED nailed this, which is allowing me to leverage work from others.
Direct video's at https://vimeo.com/119143638
I personally think RED nailed it with the WEAPON, and the people that take advantage of this will have a leg up in the business changes. Also it might make sense for some business, rather then ride the wave, to paddle around it - so a thought could be where would my business need to go in order for me not get wiped out. Here's a example I've been thinking of if RED had some kind of "Kodak'y" old school film camera simulation that could be loaded into a weapon:
"Use a Weapon and load a specific Kodak type LUT into it. This could basically simulate any film camera solution ever made, having a prores baked file that would still have the flexibility of linear compositing. With this type of simulated camera/film setup, you'd film with standard zone based lighting, people the cinematographer back and control. Also the entire edit process would be focused on story and technology, yet if there was a problem with principle photography you could go back to the raw for those shots. With modern software, since the LUT would be reversible, it would still be possible to do "hidden" linear compositing in the post workflow ... making post more focused on story."
[fyi ... there is a mix of very giving people and very selfish people in the business, people need to be more careful with giving out RAW files now with full prores, because huge amounts of research can be lost with reverse transforms ]
Another extreme in workflow direction would be going to a color standardized format that would work across all camera types, still a 3rd totally different workflow would be using a kodaky old school spec(like you used to give to the film processor), and using a mix of camera loaded LUTs and post processed LUT's to stay in a that kodaky format. My preference is there would be a new wavelet "LUT", since that would have spatial operations rather then just point operations - which would allow fully simulated processing all transparent to the film maker.
Anyway I think this video does a good job explaining the problems, and I am ponder how this will change my business model. Good thing RED nailed this, which is allowing me to leverage work from others.
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