Gunleik Groven
REDuser Sponsor
Bug-free software is an oxymoron.
NO! Shake is complete, that's what REALLY happened!
LOL!
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Bug-free software is an oxymoron.
Soon soon soon...
So if we can fix a bug in a point release we'll do that, but the fastest and cleanest way is usually to fix it in the next release. (This is the reason Build 14 didn't see the light of day)
Are you laying the ground work to give us the news that build 16 is a bust but just wait for build 17 because it will fulfill all fanatsy's.
NO! Shake is complete, that's what REALLY happened!
LOL!
Didn't think so Stuart, just fun to get impatient peoples underwear in a knot. Unfortunately you answered too quickly.
Any possible ETA on 16? - four months, five?
Will the problem with the shutter and the "open gate" function be fixed in build 16?
Which one is that ?
The current problem is if the open gate option is selected, and you set the shutter angle to lets say 1/24th, the camera displays that it is set to 1/24th but in reality the camera has set the shutter angle to 1/48th. When you bring the .r3d file into Red Cine and look at the meta data, it is in fact 1/48th, not the 1/24th the camera op selected or what the camera displayed.
So all the material shot is 1 stop under exposed...
O.K. Understood. Maybe yes, maybe no.
The issue is ONLY when you run shutter speeds longer than 1/48 when in 23.98 / 24 fps or 1/50 when in 25 fps etc. This is because of the way Open Gate works (it doubles the sensor frame rate but keeps the capture frame rate the same - so 24 fps becomes 48 fps)
If you are shooting at maximum shutter angle / exposure time turn Open Gate off (which is the default setting anyway)
I would say the ONLY issue is that the camera is reporting one thing while shooting, when in actuality it is doing something different...
Agreed, what I'm saying is it only happens if you have a shutter angle between 181 and 360 and you enable OPEN GATE.