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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

"Boom Be Gone!" (Adobe's new Content Aware Fill Tool)

David Peterson

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I hope in the future as the VFX tools we have at hand get better and as crew awareness increases then we'll be able to happily have booms in shot much more often for the sake of improved sound. This is already common place on many shoots such as "House of Cards", and advancing VFX technology will lead to an expansion of situations booms can be put into shot.

https://www.premiumbeat.com/blog/adobe-releases-content-aware-fill-tool/

https://www.jldiaz.com.ar/lectura-en.php?name=houseOfCards

http://locationsoundpodcast.libsyn....rea-and-has-worked-on-house-of-cards-and-veep
 
There's hardly a project I've done in the last 10 years with Resolve that we haven't had to mask out a boom mic or dolly tracks or a set edge or a visible C-stand or something. We just do it by hand -- it's not that time-consuming, and it's not a big deal (generally). It's never going to be an automatic process because there's too many variables, particularly moving camera, exposure changes, actors moving through 3-dimensional space, and so on. If a specific shot is too time-consuming to do in Resolve, we just send it on to a specialist and get it done in a few hours in Fusion or After Effects or whatever.

The automatic stuff like this is always going to have issues that need manual intervention, and there's no easy way around it. Note that Adobe has been demoing this same idea for about 18 months now.
 
If people use common sense (like only with locked off shots with no moving overlaps in the scene) then boom removal is trivially easy.

And technology like this from Adobe will only make it easier and faster to even remove more complex boom placements.

We (everyone! Sound department, camera department, actors, directors, producers) should be embracing this opportunity for better sound!
 
This kind of stuff is early days still. It's also the case that if this approach doesn't work then you're done, you will need to go back to square one and approach it totally manually because there's very little you can do to guide it. Existing tools like Mocha Pro remove module has a bit more set up and plumbing work but ultimately means that you have multiple ways to approach the work. Then entire toolsets like Nuke will allow you to build many solutions from scratch but with 100% control over the look.

It's a bit like the AE roto edges - it's a nice demo and if you're doing previz then it can be useful but you cannot really use it for production work.

There are also areas like Kognat with AI based recognition generating auto masks - this kind of tool is super useful because it's a fairly low level tool, what you do with the masks is a creative option.

Having said that it's still a useful tool to have in the armoury and i will always be tempted to give it a go - just a pain to get footage in and out of AE.

cheers
Paul
 
Looks interesting, but most of features that I got from Adobe like this turns out to not work in the end so I have doubts that this will be any difference. Would do this in Mocha Pro.

Andreas
 
It would have to be inside of premiere to been more useful. If you have to go to after effect you can go to mocha instead for a more heavy duty. Alot of times in premiere i wished i did not have to jump to photoshop just to extend a simmple image.
 
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