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Book out on Amazon. THINK in 3D: Food for Thought for Directors, Cinematographers...

Clyde DeSouza

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Hi,
My book THINK in 3D is now out on Amazon.
Kindle version is available (can also be read on an iPad or iPhone with the free Kindle app)


http://www.amazon.com/Think-in-3D-ebook/dp/B007DK92J0


Hopefully it provides food for thought on directing and composing a good stereoscopic 3D frame, but more importantly on the art and science behind this new medium of visual storytelling.
Next week the paperback version will be up.

Do take a look,
Clyde
 
I though about 3d...it gave me a headache. ;-)
 
Congrats on you book, and best of luck with this Clyde,

the intro reads very well, and I always like your way of thinking for 3D, even so obviously we each have our own opinion i more then on thing about it, and it should be so, but I fill that this will yield a very good read, especially for most that don't know too much about it, curious to know more about it, and for those even that know about it... ;)
 
Thank you for the good words Ketch!

It's so true about opinions on Stereo, and I'm guilty of being (to put it politely) "over passionate" about the subject. This is why I decided to best work behind the scenes. One cant teach, or indeed share opinions with confrontation on location :-)
I decided to keep a bit of the "tone" of the book though, without sweetening it too much.

But If the book does lend at least one idea to a reader, I'd be so happy.
After all, not every DP and Stereographer would end up working a hollywood big budget film. Yet smaller budget movies, AD films, and even sometimes on expensive games, the cut-scenes (in game cinematics) will be in Stereo 3D.

Really wish we can meet next time your here!

Best,
Clyde
 
Excellent ... reminds me of the "theory" discussions I had during my first paying job as an art/math/physics guy ... where we were doing stereoscopic sfx in vax fortran (early 1980's).

I really liked your "dwell" time discussions, reminded me of "Play Time" by Tati, the airport scene ... where that scene would have worked so much better on 8k 3D and completely doesn't work on small screen/tv. A big problem is the audience has been "trained" for high cut rates, I'm hoping this trend is reversing though (i.e. Woody Allen's win this year is a step in the right direction :) . Book is also useful for the marketing guys, where they want to do scene time in frames for the trailers (i.e. most 3d trailers are total crap, due to the lack of dwell time).
 
Thank you Patrick.
I'm happy the book is being received well.
I haven't seen Play Time. I will now! It's amazing what we can learn from the older movies and simply (in our minds) apply a second camera to them and ask "What if". I guess it was a time of un adulterated art in storytelling. before the Taurine and caffeine version of film making kicked in, taking productions into hyperdrive in the quest to make fast money.

Hopefully stereo 3d gets cult status, i.e does not become main stream, but gets it's own style (even if for television and home cinema). Why commoditize it, if it isn't ready yet for every genre of content?

Would appreciate if any of you who get the book copy-paste your comments on the amazon review page.
Thanks again,
Clyde

P.s On the topic of Trailers in 3D. I'd written about it a while back here: http://realvision.ae/blog/2011/02/the-art-of-the-stereoscopic-3d-movie-trailer/
 
Thank you to all who bought the Digital version.

The paper back is also out now on Amazon: http://www.amazon.com/dp/1470150778
Price is higher due to the color anaglyph images in the paperback (which can be viewed with anaglyph glasses). So if a traditional book is your thing...

Thankyou again for the support,
Clyde
 
Book is also useful for the marketing guys, where they want to do scene time in frames for the trailers (i.e. most 3d trailers are total crap, due to the lack of dwell time).

P.s On the topic of Trailers in 3D. I'd written about it a while back here: http://realvision.ae/blog/2011/02/the-art-of-the-stereoscopic-3d-movie-trailer/

I have to say that there are some odd assumptions being made here for 3D Trailers... you're assuming that:

1. trailer editors have access to the movie footage in stereo
2. our client (the studio) views our rough trailer edits in stereo
3. audience testing of trailers happens in stereo

At the moment, none is true. OK, well... #3 sometimes.

For big movies, there are often multiple trailer houses, each with multiple edits, competing. And these are viewed entirely in 2D, until one is selected and finished in 3D at great expense.

So is anyone surprised why the studios select trailers that look great in 2D but not in 3D?

When the studios movie to a stereo pipeline in the marketing dept... then things will change.

But to suggest that trailer editors don't know what they're doing is a little silly. They ARE doing edits that work well in 3D. But the problem is that those edits are getting beaten by stuff that doesn't work in 3D but looks good in 2D.

Of course you can try to sell the slower edit to the client "this pacing will let the viewer absorb the scene in 3D"... but then they have to sell the slower edit to their boss... and they have to fight the fact that the faster trailer tested better...

Anyway, I'm simply suggesting that it's not the people who cut trailers who are necessarily the problem. It has way more to do with the lack of a full 3D pipeline on the client side.

That said... nice blog, Clyde! I'll have to check out RealVision more often...

Bruce Allen
www.boacinema.com
 
Bought the paperback as Kindle support for Finland is a wee bit iffy.
 
Anyway, I'm simply suggesting that it's not the people who cut trailers who are necessarily the problem. It has way more to do with the lack of a full 3D pipeline on the client side.

Agree with you on this Bruce.
Somewhere in the pipe there needs to be a change. Education is the key to make this happen.

Trailer editors and their bosses and the rest of the suits need to be told by someone or Trailer editors themselves, that this is a 3d movie, so pacing should take 3D into consideration.
When you have a 3D edit in place on the timeline, it's easier to have 2D inserts put in on another layer for the 2D version of the trailer (or do it vice versa and extend a scene for the 3D version) ... case in point was the Pirates of the carribean trailer I mentioned in that article
You can have a longer dwell time on the swamp scene for 3D and a quick montage on a layer on top for the 2D cut.

It's a 3D movie, what sense would it make to watch a trailer of it where the audience will only get bewildered by machine gun editing?
who takes a stand on what goes into a 3D trailer.. I guess the winner would be the vendor that sticks their head out of the rest ...and educates as well as delivers.

But I see where your coming from.... Chicken and egg situation :-)

Thanks for the kind words on the site!
Regards
Clyde
 
Another major issue is just the "junk" that is before the 3D movie, for example my son said the "count down - where the movie goes ... 10 ... 9 ... 8 ... etc ..." hurt his eyes before the John Conner movie. My eyes were freaking out a bit when the ratings lettering came up on each 3d preview before the movie. I"m hoping when the Hobit comes out, a major effort is done to "clean" up the junk 3D stuff that comes before the movie (15 minutes of crap 3d before the main movie is a major eye strain). I"m also HUGELY hoping that RED's laser system will clean things up a bit. In the old days,their were audits on the theaters, making sure they complied with the standards. My gut feel though is the entire compliance process for projection has decreased ... across the board, not sure why.
 
Depth Sculpting after-the-fact ( Changing Interaxial in post, not simple H.I.T)

Depth Sculpting after-the-fact ( Changing Interaxial in post, not simple H.I.T)

Hi All.
I thought i'd add to this thread.

For those of you shooting side by side, there *is* the possibility to now to change/tweak depth after the fact.

It's not new, this feature was there in Mistika/Nuke, but now a new software Emotion3D promises better.

I'm posting this here, as they used one of the Chapters in my book to tie with the features of the software. "Emotion Engineering in 3D":emote_hippie: <-- emote hippie
Read about it here: http://bit.ly/GDb6Cx

Regards.
Clyde


P.s Another feature of the software is that you can also shoot stereo and now easily create "tweens" for Autostereoscopic (glasses free) displays.
 
My pleasure Clyde, credit is do were credit is do, and in fact I just did you a review on your book, even so as I wrote I haven't purchased or read it all, but knowing you and having read the few pages I did, I know what's inside, best of luck!!



Thank you for the good words Ketch!

It's so true about opinions on Stereo, and I'm guilty of being (to put it politely) "over passionate" about the subject. This is why I decided to best work behind the scenes. One cant teach, or indeed share opinions with confrontation on location :-)
I decided to keep a bit of the "tone" of the book though, without sweetening it too much.

But If the book does lend at least one idea to a reader, I'd be so happy.
After all, not every DP and Stereographer would end up working a hollywood big budget film. Yet smaller budget movies, AD films, and even sometimes on expensive games, the cut-scenes (in game cinematics) will be in Stereo 3D.

Really wish we can meet next time your here!

Best,
Clyde
 
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