Björn Benckert
Well-known member
B/W is not the same as a desaturated image. In the days of B/W film photography, one had to use color filters to control the contrast. Today, there is a way to simulate that same process in post for dramatically better result.
The "dramatically better results" comes from just desaturating the image... The reason for real old BW films has such good looks is the fact that what you see is a positive print struck from a camera negative that probably also gone trough a few opticals and then became a dup positive. That whole route is a whole lot difference than just desaturation of a R3D file. Basically the most correct way would be to strike a negative of your final edited file, then make a high or low contrast positive, then maybe run that trough the optical printer just to get the duplication errors right and then take that result reel to the telecine. Then most likely, the thing that you have shot would look like very nice old film. To make it look even more authentic you would need to run it trough a projector a few times and "hold back the film" so the perfs are worn then you also get the nice old film style gate weave when you telecine it back to digital.
Or you can go to somebody thats good on recreating the above in his/her computer. If that guy or girl says they they can do it in their FCP then you need to look for somebody else....
Now, since r3d is raw and considerably a very clean source, it is very doable to make LUT's and grain simulations that matches the kodak stocks and lab processes. We are programing in this "direction" and there are others that are doing the same. Funny enough kodak actually while they are going bankruptcy and try to sell their patents they also display their 100 years of picture processing knowledge wide open on their web page. Those "ladies" / ref frames they have there from every kodak stock ever made is actually very much something that can be very accurately matched in a digital process if you know you have a clean raw source. So very soon you will be able to pull R3D files trough any and or all types of film stocks, lab processes etc. There are some already out there but non that is mathematically correct all the way, and non where all the options are node based in a nice way, but it's coming very soon.
:wink5: