Ryan B
Well-known member
So I get my Red Scarlet and all ready to learn the WF and your telling me It's all new now. Timing couldn't be better..! =)
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What will be the most efficient way to move footage from Red Cine X into Adobe Premiere, so I can use Red Gamma3, Alchemy, etc? I am editing at 4K, so DPX is not really an option. It bogs my system down too much. Premiere cannot import EXR. I am on a PC so ProRes is not an option.
+1 to Tom Lowe's questions. How do we get this in the Adobe workflow?
Well as Jim said the SDK will be updated to reflect RG3/RC3 so ideally Adobe would update Premiere with a (dot) release to take advantage of the new color science.
using alchemy negates the red rocket performance though doesnt it?
I've ran test and it seems alchemy took up some very slow render times..
Cineform is great, and supported just about every software (but not by networks, unfortunately - so you still have to transfer to Prores or HdCam tape at the end for broadcast). I've found it pretty much lossless if you stick to the highest bitrates. About $135 or so. 10 bit.
1) Not everything is made for Broadcast
2) "Premium" is $299 for 12bit 444 and Cineform RAW (If it's for the big screen, 422 vs 444 makes a big difference. RAW support is also not something to ignore...)
*(Looks like their website is temporarily down right now, but I'm sure it will come back shortly).
What will be the most efficient way to move footage from Red Cine X into Adobe Premiere, so I can use Red Gamma3, Alchemy, etc? I am editing at 4K, so DPX is not really an option. It bogs my system down too much. Premiere cannot import EXR. I am on a PC so ProRes is not an option.
ProRes plays back just fine on Windows. So, I'd say it is an option. I don't think there is a way to generate ProRes using Windows though.
Cineform should be an option - but I am hazy on the details because I don't use it.
If you are happy with image sequences, PNG has some lossless compression options that should prove satisfactory.
Also ... offline 2K editing in DNxHD with online conform to DPX may be more reasonable that you think. Its still a huge bandwidth hit on the system, but by the time you edit you should be able to have a lot less resources on your timeline and thus get better performance results. I don't know if that will be enough to tip your system into usable.
Just some scattershot ideas, maybe one will help.