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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Beta REDCINE v1.0.2 (Build 74)

Hey Stacey,

Thanks for the suggestion, I will try that out next. I just did a test using "full" to generate a DPX sequence from the same 2k .r3d file and it appears to be fine, no stuck frames.

I will report back once I complete the test using "standard" with build 74.

Thanks again for the suggestion,

Kevin Halverson
 
Im runing a MacBook Pro 15" and when I start the new RedCine it flashes up for 1 sec and then it shuts down??? Any thoughts???

Model Identifier: MacBookPro1,1
Processor Name: Intel Core Duo
Processor Speed: 2.16 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per processor): 2 MB
Memory: 2 GB
Bus Speed: 667 MHz
 
Did any of you guys get to the bottom of the single frame Quicktime problem? I've just installed the new build and it still won't export Quicktime, DPX is fine. According to the log file...


14:27:57.30 WARN : QT: Failed to get the compression data size (error -50)..

# : Repeated 47 times
 
Retested per Stacey's suggestion and the results are identical with this build. It generates a full length sequence QT (DNxHD) but past about the 50th frame the image is static.

I would be curious to know if any PC RedCine users are getting valid output on long sequence .r3d files with this build? If so, could you share your log file?
 
It seems that some have the XML interchange working properly, while a lot of us do not... can someone who does have it working post their steps and any special notes on the XML file they generated, hopefully directly from FCP 6.0.2?
 
Im runing a MacBook Pro 15" and when I start the new RedCine it flashes up for 1 sec and then it shuts down??? Any thoughts???

Model Identifier: MacBookPro1,1
Processor Name: Intel Core Duo
Processor Speed: 2.16 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per processor): 2 MB
Memory: 2 GB
Bus Speed: 667 MHz
Run Onyx (http://www.versiontracker.com/dyn/moreinfo/macosx/20070) and try again.
 
I ended up bailing on this build and went back to the previous one. At least now its generating usable output again.

Still would like to know if anyone has had success on the PC version?
 
I was using Standard when processing to DNxHD and still got the stuck frame.

Michael
 
There's a bit of a typo in your license:

"LICENSED PRODUCT

Licensed Product:

Qty* Description 1 RED Alert! 1 REDCINE 1 RED Quick

Quantity represents one authorized concurrent user per camera.
"
 
Im runing a MacBook Pro 15" and when I start the new RedCine it flashes up for 1 sec and then it shuts down??? Any thoughts???

Model Identifier: MacBookPro1,1
Processor Name: Intel Core Duo
Processor Speed: 2.16 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per processor): 2 MB
Memory: 2 GB
Bus Speed: 667 MHz

You should do a Repair Permissions on your system HD in Disk Utility, and you will also need to log on as an administrative user if you are not already for the first startup of REDCINE - I'm not sure if you need to do so starting a new version for the first time but it can't hurt.

EDIT: I was having this problem with the initial release - it was caused by my non-admin user being unable to write to the /Library directory, which REDCINE wants to do.
 
Feature request: under OS X, authorisation request from REDCINE when it fails to write to /Library instead of a crashout. Many other programs are able to ask for a user/password to temporarily act as admin when required, so I imagine it should be reasonably trivial.
 
I have tried every setting imaginable with the XML Export option out of FCP 6.0.2 to attempt to load into REDCINE 1.0.2 without any luck :(
I keep getting the same error everytime I try to load the XML into REDCINE,
"Failed to Load Construct".
Has anyone gotten this to work and if so please explain how you managed to do it!
Thanks
 
Saving a Redcine project as XML seems to work, in as much as you can then open the XML in a text editor, and the details of the project are all there. However, when you open the XML in Redcine it does not seem to pick up on all the attributes, in particular the clip in/out points (called <handles>in the XML). This is obviously a very improtant one for pull lists.

One other issue is that when you save a 25fps project with 25fps clips as XML, then look at the XML in a text editor, the project frame rate shows as 25fps, but the clip frame rates are listed as 24 fps.
 
What about importing an XML generated from FCP?
 
I have tried every setting imaginable with the XML Export option out of FCP 6.0.2 to attempt to load into REDCINE 1.0.2 without any luck :(
I keep getting the same error everytime I try to load the XML into REDCINE,
"Failed to Load Construct".
Has anyone gotten this to work and if so please explain how you managed to do it!
Thanks


Same issue here, we cant load the XML into Red Cine (Failed to Load Construct).
 
Same issue here, we cant load the XML into Red Cine (Failed to Load Construct).

Guys,

XML is not a "universal" thing. FCP XML will not load into REDCINE, so stop trying. :) XML is merely a common and organized way of formatting text. It does not mean that XML from one program will load into another program.

The best analogy I can draw is that English and Welsh are written with the same Roman characters. Doesn't mean they're the same language and that English speakers will understand Welsh.

XML is the roman characters - a lower level of organization. The meaning and content (FCP, SCRATCH, REDCINE, etc.) is what is contained and organized by the characters.

Or better put - learn Welsh. It's a cool language.

Lucas
-----
ASSIMILATE, Inc.
LA, CA, USA (...but currently in Hong Kong)
 
How does one save out the XML from RedCine?

Michael
 
Guys,

XML is not a "universal" thing. FCP XML will not load into REDCINE, so stop trying. :) XML is merely a common and organized way of formatting text. It does not mean that XML from one program will load into another program.

Another way of saying this is that XML is not a file format. It's a programming language. Hence the name ("eXtensible Markup Language"), much like HTML. Unfortunately companies like Apple have inadvertently (or perhaps not, who knows) perpetuated the belief that XML represents some kind of new version of an EDL when in fact that is hardly the case.
 
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