Mark Bramley
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I'd like to use some film emulation LUTs and I'm wondering what the best settngs in Resolve are for these to work with R3D clips?
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I would have to agree with Aaron . After further reading about these Luts from Juan Melara, This Film emulation Lut requires Redlogfilm and a Legacy colorspace, IPP2 has no place for this emulation. And like Marc, maybe this look can be recreated manually .
No, you'll find that the results with a LUT will also vary widely shot to shot as well. There's nothing "magical" about a LUT: it's just a mathematical version of a color correction. You can modify the LUT before and after, but there's a point where it may still damage the signal. And maybe that's a part of the look, or maybe that's something you won't want.Some of the approaches he uses will work but will need to be modified on a scene by scene basis. I think a lut that would involve a more mathematical remapping of the colors he had to qualify would give you much better results over a broader range of scenes.
There's a lot of "it depends" to this, and there's an art in deciding how narrow or how wide to grab a key, and how to use (or not use) softness to make the key more gentle and gradual. And to some degree you can do this with curves: check out what Melara did on the Koji LUT emulation.I think a Lut and a manual grade could both be used. However in the Powergrade of Juan Melara, he seems to derive some of this look through "qualification" which I personally have been staying away from in the last year. I just don't think it's as elegant and refined as either correcting an image manually in it's entirety, not in bits and pieces.
That is not my experience, and I used every LUT that Kodak built for us at Cinesite and every LUT that Technicolor's color science department built as well during my many years there. You really have to custom-engineer the LUTs for a specific project, and even then, you wind up with situations where the LUT has to be modified, changed, or thrown out because it doesn't work. I promise you it doesn't make the look any more consistent than you can with your fingers.And a high quality Lut designed to give accurate colors in the first place which would give you a more consistant look in more scenarios than a manual grade that relies on qualifications which can sometimes be hit or miss.
You really have to custom-engineer the LUTs for a specific project, and even then, you wind up with situations where the LUT has to be modified, changed, or thrown out because it doesn't work. I promise you it doesn't make the look any more consistent than you can with your fingers.
You really have to custom-engineer the LUTs for a specific project, and even then, you wind up with situations where the LUT has to be modified, changed, or thrown out because it doesn't work.