Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

BEST OLPF CHOICE AND SETTINGS FOR GREEN SCREEN WORK

Jason George

Well-known member
Joined
Nov 29, 2007
Messages
58
Reaction score
0
Points
0
Website
www.jasongeorge.com
Hi there, I shoot a fair amount of green screen jobs and was wondering if any other Weapon Dragon shooters have recommendations on optimal OLPF and camera settings for shooting green screen.
In studio I commonly use low light OLPF but find I need to add a significant amount of saturation to get the green to a rich level which I prefer not to do for skin tones. Many thanks.
JG
 
Standard olpf is probably your best bet. And at around 500-640 ISO.
 
I just did a green screen project with STD OLPF. Shot at 60fps/180 degree shutter. Very clean due to little motion blur. You could shoot 96fps/360 degree, summing first and second and tossing 3rd and 4th to get smooth 24fps / 180 degree shutter, effectively, with 1/4 the usual green motion blur.
 
Hi Michael, something I'm missing in understanding the idea of shooting 96fps/360 degrees and summing the first 2 frames and dropping 3&4, could you explain further how this ends up having a different amount of motion blur then shooting 24 fps/180 degrees ? Are you doing this in something like the Tessive Time shaper software?
 
Hi Michael, something I'm missing in understanding the idea of shooting 96fps/360 degrees and summing the first 2 frames and dropping 3&4, could you explain further how this ends up having a different amount of motion blur then shooting 24 fps/180 degrees ? Are you doing this in something like the Tessive Time shaper software?

You would have to ask! And I have to confess that I've thought about doing this, but have not done it. The theory is that if you shoot at 1/96th of a second, you'll have half as much motion blur in each frame as if you shot at 1/48th of a second. That might be small enough that you can afford to be pretty aggressive about how you pull your key. Summing together two very clean stills should give you a clean, properly blurred still. I can say that when I looked at my 1/120th of a second stills, the key was amazingly clean even when hands were gesticulating at full speed, so I'm thinking that 1/96th is good enough.

I know that at 1/48th of a second, all kinds of body movements start to blur (at the pixel-peeping level). And having twice as much ground to cover, suddenly the compromises that seemed easy to make with less blur suddenly become more daunting. But again, I haven't actually tried, and perhaps there will be a fine double green line that's devilishly difficult to remove. I *think* I know how to avoid it, but I haven't done it, so cannot prove it.
 
I find under tungsten lighting that there is a compromise between acceptable exposure time (shutter speed) and depth of field, depending on the movement of the camera and talent- I like to give the focus puller a bit of stop but also the FX DEPT some crisp images.
I am curious about the monitored image and colours reflecting accurately those on the set.
Thanks.
 
RWG and Log3G10 are brilliant for green screen...and everything else.
 
Hey Jason,

Shot lots of green screen with Dragon sensor... STD OLPF, 90 degree shutter to reduce motion blur and get good edge sharpness. Sometimes I’ve shot at 45 degree and if they need motion blur to match BG, they will add it in post. Sharp edges gives them a good key. Also, when recreating daylight, I made sure my luminance levels were high enough (minimum of 55-60 IRE on a waveform). In fact, with my lighting plan, there’s enough ambience and soft wrap around light that I don’t need to light the green. Did that a few months ago with a 30’ x 20’ green screen.
 
Back
Top