jake blackstone
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Luki. With all due respect, could you please tell me, when did I say that the Log transcode "just work"?Jake, just because you keep repeating this doesn't mean it's true.
Film is not RED. The justifications for pushing film scans into a log space do not apply to RED. You are correct that when done properly, a RED -> Log workflow will look awesome. Go look at "Knowing." It was graded in Log Space on a FilmMaster and looks friggin fantastic.
RED is not "distributed evenly along a LIN curve." It is a sensor with its own unique non-linearities. Do you really think that a CMOS sensor with a Bayer filter responds perfectly evenly across the spectrum? If it does... well then I guess Graeme can stop working on making things better!
You do not know RED's curves - they don't publish them and I kind of doubt you've done a full profiling of the sensor chromacity characteristics with ideal glass in a test environment. If you don't know what the source curve is, then you can't create an accurate LOG representation. Film doesn't "just work." There is a TON of research and years of empirical testing that has been done to establish the correct procedures. And that's with published, independently verified source profiles from the film manufacturers. Making assumptions that the Cineon math will "just work" for RED can get you into a lot of trouble.
This is not to say that you can't get great results - you can, and lots of people do all the time. But there is a reason that *all* the software manufacturers want to work with the RAW data - because it is more accurate, the math is cleaner, and a good end result is more easily attained.
You don't see all the vendors saying, "gee... LOG is perfect! We'll just use that. No need for the RAW data." No - they ALL want to work with RAW data. Why do you think that is? For marketing purposes?
This has nothing to do with SCRATCH, and you talking about "secret sauce" and "fairy dust" just obscures the facts.
Lucas
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Irritated at Starbucks
ASSIMILATE, inc.
LA, CA, USA
That is precisely why I'd said this "LOG DPX conversion specifically designed to be able to map the linear 12 bits into 10 bit LOG, especially preserving the highlights. If you still have both problems with lifted blacks and or blown out highlights after r3d to DPX conversion, than I would suggest better "pregrade". Yes, you can't "just do it" and think that you have the whole information. But once RAW is properly encoded into LOG, then data is just as precise. It is obvious, that it would be much better for everyone, if Scratch wasn't given the privileged position on the SDK and the playing field then would have been even, but given realities, LOG transcode is an excellent workaround. I stand by my statement on the "fairy dust". And thank you for making my point with Knowing