Mark Toia
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helloooooooooo Mr Baselight.
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helloooooooooo Mr Baselight.
I had seen it today and Baselight on FCP is true indeed. But it is with one a huge caveat: It's a work in progress.
Nothing really had been decided yet. It runs on FCP 7, but as i said, the devils in the details. BL plugin is a demonstration technology right now. According to FL, FCP was just an obvious choice of the most popular editing software on a Mac. They could have as well decided to use PPro, AE or some other software. They still may do that. They are talking with Foundry about doing BL plugin for Nuke! So, what is it really and what it's real purpose? I'm too exhausted for the long explanation, that needed to really explain the whole story behind the BL plugin. May be Martin or someone else can start it, but I need some food and a drink![]()
I guess, I misunderstood youHi Jake,
> Only 4 layers will be supported in BL plugin.
The 4 layers was simply a little hard-wired thing for the demo - there will be more than 4 layers in the release version.
Hi Jake,
> Only 4 layers will be supported in BL plugin.
The 4 layers was simply a little hard-wired thing for the demo - there will be more than 4 layers in the release version.
Jake is actually right. Far too many people don't get that the hard part of color-correcting is located about 3 feet behind the keyboard.Really harsh but true. Stop dissing us Jake we are trying to find time to learn. Its easier for us to always just hire a colorist.
J
The new Baselight 2 control surface is extraordinary -- one of the best things I saw at NAB.
It's one of those things, that when you see it, you can't believe your eyes. http://vimeo.com/22301647?ab
On the other note, with the release of Resolve, it feels, that color grading quickly becoming a commodity, where everyone does their own grading, good or bad. Resolve rapidly becoming a tool reminiscent of a Photoshop. So, rather than to continue on the path of least resistance on the road to nowhere, I decided to embrace the new way of doing business- final finishing. In particular- Smoke finishing. In my opinion, Smoke is the only true finishing system, that is capable of handling pretty much anything you throw at it, that is except the ability to write Prores and DNxHD, arghhh
With the inclusion of new relighting tools in the 2012 Smoke, it is now possible to not only do a traditional i.e. flat 2D color grading, a la windows and masks, but now it is possible to completely relight the scene in true 3D environment with real volumetric lighting, that interacts with the environment- with true occlusions, with lights casting realistic shadows and realistic procedural lens flares etc. Smoke can take EDL, XML or AAF and completely finish the whole project in one box. The only thing I'm sorry, is that I haven't made this decision a long time ago, as it takes conciderable time to get familiar with the Smoke interface.
I just hope, that BM doesn't come up with the consumer $1k version of Flame![]()
It's one of those things, that when you see it, you can't believe your eyes. http://vimeo.com/22301647?ab
On the other note, with the release of Resolve, it feels, that color grading quickly becoming a commodity, where everyone does their own grading, good or bad. Resolve rapidly becoming a tool reminiscent of a Photoshop. So, rather than to continue on the path of least resistance on the road to nowhere, I decided to embrace the new way of doing business- final finishing. In particular- Smoke finishing. In my opinion, Smoke is the only true finishing system, that is capable of handling pretty much anything you throw at it, that is except the ability to write Prores and DNxHD, arghhh
With the inclusion of new relighting tools in the 2012 Smoke, it is now possible to not only do a traditional i.e. flat 2D color grading, a la windows and masks, but now it is possible to completely relight the scene in true 3D environment with real volumetric lighting, that interacts with the environment- with true occlusions, with lights casting realistic shadows and realistic procedural lens flares etc. Smoke can take EDL, XML or AAF and completely finish the whole project in one box. The only thing I'm sorry, is that I haven't made this decision a long time ago, as it takes conciderable time to get familiar with the Smoke interface. I just hope, that BM doesn't come up with the consumer $1k version of Flame![]()
Make sure you get the Logic Smoke keyboard, an wacom intous, and optionally (especially for you) a euphonix control surface..
Haha, Jake - seems we are in the same boat.
I bought Smoke roughly a year ago for my own projects but I can see very well you intention regarding postproduction business.
This were my reasons:
1. All my projects will have changes AFTER finishing. Going back to the NLE and then re-comform has been a very tedious process.
2. I have very often minor VFX like re-grading, touch-ups, text, etc.... Sometimes bigger tasks like green screen composits in a 3D environment or sky replacements occur. Before Smoke I've done that with Shake and it took me literally weeks to come to acceptable results. Now I count in hours - no, minutes.
3. Smoke is not Nuke/Shake/Fusion or Flame. But it has an ueber-toolsset that can accomplish all of my needs. If not - I have to reactivate Shake.
4. I use SpeedGrade for colouring rushes. I keep this workflow because even Smoke has sufficient grading tools it's not an RT grading app.
5. FCP as a finishing tool is only a make-shift as best. Gamma hell, 8-Bit RGB handling, mediocre render quality/filter are annoying.
PP ist doing many things better but it is in no ways close to Smoke's abilities.
And yes, the new 2012 release is a major one. I love the new Defocus in Blur that creates marvelous bokehs and - best of all- resides also in the Modular Keyer and hence is available in Action. Furthermore, the Denoise tool is worth to look at. It takes some time to understand how it works but after a while you can achieve excellent results (check the slider Detail...)
Auto Stabilizer is an interesting alternative to Smoke's excellent Tracker. I have accomplished convincing results in a very short time frame with non-panning shots. I still have to figure out how to stabilize pans/tracks and fast moves with Auto Stabilize.
Lat but not least 2D Transform has a convenient handheld shake button that creates realistic shakes if you except the fact that
obviously no parallax shifts can take place.
The new Action with all the lighting nodes is wonderful and makes AE for me obsolete.
This said it took me roughly 1 year constant work on over 10 projects to get familiar with Smoke's interface. But it's the video junkie's dream machine:
Editing, Comping, Grading and sound design (yes Smoke's sound effects smoke all audio tools in any of the other NLEs and there is OMF I/O...) in one machine is all I wanted so badly all the years. I'll never look back.
The reason why Smoke is not spread all over the world is the steep and loooong learning curve and the knowledge an operator must have to work with this tool.
Flame's tool set is even bigger - so no worries here.... Apple Color, Resolve, etc... are comparable easy to work with. But to achieve results that exceed the clients expectations is not easy regardless the tool one uses.
Hans
Yes, like it or not, color grading is pretty easy, relatively speaking. Great colorists are still worth their weight in gold. It's just now, as I said many times before, anyone now can be a "colorist".
While it's certainly true that the gear is a lot more affordable, I would argue that the accuracy of your statement really depends on who the clients are. In the circles I travel in, it's absolutely not the case.
everything is easy when you know how and there is a lot more to color grading then playing with colors as it encompasses the whole finishing stage of the project from conform to final delivery.
I guess its easy just as you can say Editing or VFX compositing is easy. That is what makes a professional... they make things look easy, it is after all their profession.