Zack Birlew
Well-known member
- Joined
- Dec 28, 2006
- Messages
- 1,462
- Reaction score
- 97
- Points
- 48
- Location
- Las Vegas
- Website
- www.babsdoproductions.com
Alright, no spoilers but I went to see "Avatar 2" last night and I was amazed at the sheer lack of cinematic presence and choreography compared to the original film. For a movie that took over a decade to come out and with three years of filming, I was surprised that it came out the way it did and, most surprisingly, with an up and down frame rate strategy and in 3D!
For those who haven't seen it yet, you will most likely see a constant 24fps when seeing it in 2D but for the 3D show, the film jumps back and forth between 24fps and 48fps during action and big event scenes but it comes off as seemingly at a whim as the editing is so haphazard and quick and while having handheld cinematography throughout. Now, I have tried to consistently go and see films that have been using higher frame rates or filmed in a special way over the years but for high frame rates, the same lesson keeps coming through in that it takes you out of the film and it wears out your eyes and especially while it's being projected in 3D.
The first "Avatar" film seemed to take every scene and shot to the highest levels in order to make almost every frame of the film an iconic moment in order to draw you into that world and make for an unforgettable experience. Watching "Avatar 2", it clearly takes a very by the numbers approach with cinematography and you can almost stack the frames of the film together and end up with the same blocking for various scenes. This sticks out especially in 3D as it seems more like they wanted to flare the audience with light effects more than to create a 3D space to present the film and this is quite a feat as much of the film takes place underwater and at no point did I feel like the audience was underwater with the characters. From memory, I think the difference was that everything was too close by about one focal length for the most part, simply as if they filmed it mostly on a 50mm but needed to use a 35mm as the depth of the 3D just wasn't there.
While I know much of the "filming" was background plates and stand-ins for the motion capture process, which is neat, the frame rate issue when combined with the mostly CG scenes makes much of the film look like a videogame more than a film. Watching the film is very much like this as it's very akin to a videogame cinematic playing at 24fps or 30fps and then switching back to the 100+ frame rate of the game before another cinematic cuts in.
Aside from story issues with the film, again, no spoilers, I don't think the lacking presentation of the film will help push to the profit bearing $2 Billion box office that the studio wants and this was further made apparent as my brother and I were in a less than 1/4 full theatre screening during the 6PM timeframe.
For those who haven't seen it yet, you will most likely see a constant 24fps when seeing it in 2D but for the 3D show, the film jumps back and forth between 24fps and 48fps during action and big event scenes but it comes off as seemingly at a whim as the editing is so haphazard and quick and while having handheld cinematography throughout. Now, I have tried to consistently go and see films that have been using higher frame rates or filmed in a special way over the years but for high frame rates, the same lesson keeps coming through in that it takes you out of the film and it wears out your eyes and especially while it's being projected in 3D.
The first "Avatar" film seemed to take every scene and shot to the highest levels in order to make almost every frame of the film an iconic moment in order to draw you into that world and make for an unforgettable experience. Watching "Avatar 2", it clearly takes a very by the numbers approach with cinematography and you can almost stack the frames of the film together and end up with the same blocking for various scenes. This sticks out especially in 3D as it seems more like they wanted to flare the audience with light effects more than to create a 3D space to present the film and this is quite a feat as much of the film takes place underwater and at no point did I feel like the audience was underwater with the characters. From memory, I think the difference was that everything was too close by about one focal length for the most part, simply as if they filmed it mostly on a 50mm but needed to use a 35mm as the depth of the 3D just wasn't there.
While I know much of the "filming" was background plates and stand-ins for the motion capture process, which is neat, the frame rate issue when combined with the mostly CG scenes makes much of the film look like a videogame more than a film. Watching the film is very much like this as it's very akin to a videogame cinematic playing at 24fps or 30fps and then switching back to the 100+ frame rate of the game before another cinematic cuts in.
Aside from story issues with the film, again, no spoilers, I don't think the lacking presentation of the film will help push to the profit bearing $2 Billion box office that the studio wants and this was further made apparent as my brother and I were in a less than 1/4 full theatre screening during the 6PM timeframe.