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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

AUDIO IN REDCINE X

Robert Hart

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First up. I am a luddite when it comes to computers and an old dog when it comes to new tricks. I have been giving myself a crashcourse in Redcine X. It seems on the surface of things that one can import non-camera sourced audio. However, try as I may I cannot make it happen. On a recent event shoot, audio was recorded via a SD Mix-Pre mixer > Zoom H4n recorder. Due to crowds the camera was not hooked up for audio. Is it possible to ikmport non-camera audio and lay it on the audio track in Redcine X? It would be handy if I could but not wrist-slashing time if I cannot. It would be a bit tidier instead of cueing up Windows Media Player and RedcineX for sync playback. The Epic's r3d files do not import into Premiere Pro CS5. It reports them as damaged or not supported. They also break cineform's "R2CF" command line converter. I am assuming that my version of the converter may need updating and I have queries out on that on another forum. Any clues or advice will be greatly appreciated.
 
On the other software, you do need some updates. I don't believe r3d files could be imported into Premiere until v5.5, and then you needed a special importer that was available (for free) on the Adobe web site.

I can't help you with Cineform, but if it is the same vintage as your version of Premiere, you are probably correct that it needs an update.
 
You have to have CS5.5 or above in order to work with native R3D, and you'll probably want to slash your wrists working with audio in RCX. It's anything but intuitive and easy to synch the tracks, especially if you are working without time code.

At this point, I would highly recommend installing Resolve Lite and then creating your offline renders using the much friendlier and more flexible editing pane.
 
Use the Wave Agent app from sound devices website, to conform your audio to BWF (a type of wave file) to be more compatible with RedcineX, it's the easiest way to import Tascam and Zoom wav files into RedcineX.
 
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