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Assassin's Creed - Shot on RED

Niko Pueringer

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If some of you frequent the YouTube scene, you may be familiar with our channel Corridor Digital. We specialize in action/vfx-packed shorts, usually inspired by video games. This fall we had the opportunity of shooting an official short film for Assassin's Creed 4, and we pulled out all the stops.

I wanted to make a thread about the project, as it's a culmination of all the knowledge we've gained over the years, from making content on tight budgets and schedules, to shooting RED and trying to nail that cinematic look.

First off, we had the pleasure of having RED join us on set, where they filmed a short documentary on our process. They did an amazing job, and you guys might enjoy checking it out:


We had only three days of production, and with the scale of what we were trying to achieve, Sam and I ran double coverage for the entire shoot. We visualize and direct through the camera, so it was very liberating to have two light-weight camera kits floating around. We could indulge our ideas or visual experiments without having to sacrifice time to our set-ups, since one camera would always be capturing a master angle.

I've picked out some favorite stills from the shoot, and posted them below. Everything is in 4k, so feel free to view the images directly if you want to see them in their full glory!

ACstill2.jpg


We shot on a variety of tall ships. Those of you familiar with San Diego may recognize the Star of India, a 150-year old ship where we filmed our interiors. Keeping our camera rigs small made it much easier to maneuver through the tight rooms and passageways found in the cabins of the ship.


ACstill3.jpg


Everything above decks was shot on the open ocean, aboard the Spirit of Dana Point. Shooting on the actual ocean is nothing like a greenscreen studio, and if you watch the piece, you'll see that the horizon is constantly moving, much more than something like Pirates of the Caribbean would lead you to believe. Sam and I were too focused on filming to think about getting sea-sick, and quickly found our sea legs, tottering around deck with an EPIC on our shoulders.


ACstill1.jpg


We made a point to shoot everything on RED, including our aerial shots. There's nothing quite as nerve-wracking as seeing an octocopter lift a scarlet past the rigging of a ship, only to then fly the camera out over the ocean. Needless to say, the shots turned out great.


ACstill9.jpg


The tavern scene was shot with a lot of natural fire, enhanced with some LED panels and the occasional tungsten. We ran a light pass of Neat Video, just enough to clean the image up a bit without removing too much of the fine grain.


ACstill10.jpg


Flintlock weapons look fantastic on camera.


ACstill6.jpg


I do most of the color grading on our work, and went with a slightly more traditional coloring process for this piece. Using DaVinci, I worked in log while viewing the output through a Kodak LUT. For those of you looking for more tutorials, check out http://juanmelara.com.au/, it's got some great stuff on nailing that filmic grade.


ACstill7.jpg


Can't wait to shoot some night scenes on the Dragon!


And finally, here is the finished piece. If you can, I'd recommend watching it on a TV while kicked back on a couch!


In regards to post, everything was edited in Premiere CC. The ease in which that program handles raw R3D files is amazing. If your computer has a decent GPU, and you're running RAID'ed hard drives, you can get real-time playback at decent settings, even with many filters applied. It's pretty incredible how far things have come. With how easy it is to fix many issues in the raw files, I'd actually say it's faster for us to work with R3Ds than most any other codec.

If anyone has any questions on any aspect of the project, I'd be more than happy to answer them. I would also love to hear what insights and critiques you might be able to provide. We're always looking to improve, and there are a lot of very knowledgeable people here that I'm constantly learning from!
 
Awesome job, as always. What were the rig setups for the Scarlet and Epic's? Also, what lenses did you use, and what lenses did you use most (and why). I know you have done a video all about lenses and a few videos on the Scarlet, but I would love a refresher in case anything changed. Once again, great job and I can't wait to see what you guys can do with an Epic Dragon!
 
Thanks for sharing your insight on shooting in 4K with RED for delivery to an online platform - YouTube. Good times guys. It won't take a long time for you to get a hands on your Dragon - you'll keep on pushing the online content one notch higher and higher with every single future project. All I can say is thanks.. as someone who practically moved away from consuming "regular TV" content to the online / YouTube world this is seriously exciting. And as someone with a very special relationship with RED this is exciting even more (and I'm totally happy for you guys as your work definitely deserves to be seen everywhere.). :smiley:

Definitely keep us posted with your insights about shooting with RED for the online world!
 
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Niko, awesome work. Seriously, been a big fan of your work for the past few years, and it's obvious you guys have a hell of a lot of fun throughout the entire process. This bleeds into the final pieces constantly!
 
Awesome job, as always. What were the rig setups for the Scarlet and Epic's? Also, what lenses did you use, and what lenses did you use most (and why). I know you have done a video all about lenses and a few videos on the Scarlet, but I would love a refresher in case anything changed. Once again, great job and I can't wait to see what you guys can do with an Epic Dragon!

We put the Scarlet in to a shoulder rig, and ran the Epic in the handheld rig you might be familiar from various BTS videos on our channel. We rum Canon lenses in our cameras. The weight and quality to price ratio makes them much more desirable over PL lenses for us. Image stabilization is a great feature to have when shooting so much hand held as well!

For the most part we had the shoulder rig set up with a 70-200 for close ups, and the handheld rig ran the 17-55. We ran the Epic in the handheld rig because we figured we'd only be shooting Slomo on wider, free-moving set ups.
 
Niko, awesome work. Seriously, been a big fan of your work for the past few years, and it's obvious you guys have a hell of a lot of fun throughout the entire process. This bleeds into the final pieces constantly!

Thanks! We think it's important to enjoy your work, and it does show in the energy captured on camera!
 
Love the quote in the BTS video, I'll paraphrase if you'll allow me… "My first exposure to RED was waaaay back in college" LMFAO - that was like 6 years ago? Oh to be young again...

*** I mean this with the greatest love and respect, the work here is awesome.
 
Really enjoyed this and I'm a big fan of the franchise. Nice to see Paradox doing good things.
 
Love the quote in the BTS video, I'll paraphrase if you'll allow me… "My first exposure to RED was waaaay back in college" LMFAO - that was like 6 years ago? Oh to be young again...

*** I mean this with the greatest love and respect, the work here is awesome.

Haha, yeah...makes you wonder what'll happen I the next 6 years.
 
Paradox is one of the best things that could have happened to us during this shoot. How do you know him?

Heh. I exist in many worlds. He comes from a good deal of my performing artists friends. Talented man with some great energy.
 
Niko, Huge fan here. Thanks for all of the insight and BTS coverage of this project. You guys really brought the A Game for this one. Nice work! As usual, I'm already eagerly waiting to see what you guys dish out next.
 
I actually never knew about these projects until Red put this on their featured section. Great stuff! I actually had to go back and watch all of the films you put on YouTube. I really love where you're going with these, you can tell there is a ton of effort that's put into everything. The camera work and sound design is really what sticks out for me. It's not your normal YouTube video. It has a great production value overall and I can't wait to see more of them.
 
Very very nice! Great work, and i'm Assassin Creed fan too. My wife is Producer at Ubisoft Studio in Milan, she make Just Dance, just made the number five, but they did some cinematics too for Assassin Creed BF in Milan. You worked for Ubisoft Montreal, right? They are a lot of people and work on big games :-)
 
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