Thanks very much for the examples and description. My background is in commercial work, but it was the 80's and we used a lot of black plexiglass....I have a friend in the business that described the look as "plastic"(not in a derogatory way).
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That's 70s commercial style created very strong graphics often involving smoked sets, large single source lighting, and longer lenses (or mixing very long lenses with very wide-angle lenses but little in between). And often the point was to sell a product, which was photographed with great care. And then there was the attention to detail with costumes, color choices, the emphasis on texture, etc.
These frames show some of that style, particularly the way objects are photographed to bring out their surface texture, whether metal or skin, and the single source lighting on faces:
The 70s British commercial style, with the directors who created it, became such a part of cinema in the 80s and 90s that today most people don't remember where it came from.
See Ridley Scott's Hovis bread commercial from 1973:
https://www.youtube.com/watch?v=uMdy5szUXaQ
http://www.telegraph.co.uk/films/20...scott-britains-ad-men-reinvented-blockbuster/
You shoot slow motion to give a sense of greater mass to anything that moves, but it has to be an interactive movement like bouncing along a dusty road. A spaceship gliding through space doesn't need to be shot at a high frame rate (unless it explodes) -- in fact, they are often shot at a low frame rate in order to stop down the lens more. So if your toy truck is gliding on a perfectly smooth road, maybe the high frame rate won't help much if it's not bouncing on the road, but maybe it would be nice to put some fine effect dust on the ground to create a little cloud as it passes, it which case a high frame rate would help. And any braking, wheel bouncing, axel chain swaying, etc. will be helped by a high frame rate to impart a greater sense of mass -- and yes, you'd compensate by driving the miniature faster.
Thank you VERY much for the precise and candid response!!!1) I often aim to light a set for around f/2.8 to f/4 depending on whether it is a day or a night interior scene. <etc. rest deleted>
That is always appreciated in post. I particularly hate dealing with really dark, dense, moody scenes where the characters are just sinking into the mud and we don't have nearly enough of a "glint" in the eyelight. (Or worse, just nothing there at all.)2) When I can sneak in an eye light when I can but very dimmed down so it is just a reflection in the eyeball, not adding much fill. Plus that little bit of extra light has saved me in color-correction later.