Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

APPLE'S WWDC 2023 Monday JUNE 5

Why does the M2 Ultra Mac Pro exist?


by
Luke Miani


 
"Enhancing Hybrid and Remote Pro Workflows
Leveraging the advanced media engine in Apple silicon, macOS Sonoma brings a new high performance mode to the Screen Sharing app. Enabling incredibly responsive remote access to hybrid in-studio and remote pro workflows, it delivers low-latency audio, high frame rates, and supports up to two virtual displays. This mode empowers pros to securely access their content creation workflows from anywhere — whether editing in Final Cut Pro or DaVinci Resolve, or animating complex 3D assets in Maya. And with support for reference color, it also enables remote color workflows that traditionally could not be performed without dedicated hardware and specialized software."
https://www.apple.com/newsroom/2023...es-for-elevating-productivity-and-creativity/
 
"Enhancing Hybrid and Remote Pro Workflows
Leveraging the advanced media engine in Apple silicon, macOS Sonoma brings a new high performance mode to the Screen Sharing app. Enabling incredibly responsive remote access to hybrid in-studio and remote pro workflows, it delivers low-latency audio, high frame rates, and supports up to two virtual displays. This mode empowers pros to securely access their content creation workflows from anywhere — whether editing in Final Cut Pro or DaVinci Resolve, or animating complex 3D assets in Maya. And with support for reference color, it also enables remote color workflows that traditionally could not be performed without dedicated hardware and specialized software."
https://www.apple.com/newsroom/2023...es-for-elevating-productivity-and-creativity/

Thanks Andrew I didn't think to post any info on Sonoma.
 
Tim Cook says Apple Vision Pro will change how people engage with tech l GMA


By
Good Morning America


 
Testing the Apple Vision Pro! It's a computer for your face!


By

iJustine


 
"Enhancing Hybrid and Remote Pro Workflows
Leveraging the advanced media engine in Apple silicon, macOS Sonoma brings a new high performance mode to the Screen Sharing app. Enabling incredibly responsive remote access to hybrid in-studio and remote pro workflows, it delivers low-latency audio, high frame rates, and supports up to two virtual displays. This mode empowers pros to securely access their content creation workflows from anywhere — whether editing in Final Cut Pro or DaVinci Resolve, or animating complex 3D assets in Maya. And with support for reference color, it also enables remote color workflows that traditionally could not be performed without dedicated hardware and specialized software."
https://www.apple.com/newsroom/2023...es-for-elevating-productivity-and-creativity/

That is a good find. I always thought Apple would do something with remote workflows that went a bit beyond bin locking and syncing local and remote assets so this may be a hint of where they're going.

I truly hope Apple really builds FCP around this tech and moves on with some needed feature updates. I still get work done daily with FCP but have to admit Apple is again driving off pro users with their coyness.

Considering Avid, Adobe, and BMD (among others) already have their own versions of remote/collaborative workflows,
it will be interesting to see how this compares and how much those companies will leverage this new tech since it's built into the OS.

Also interesting that with all the hype around the M series Mac Pro the actual release seemed anticlimactic.
Great it was finally released but I think many realize that unless you need to use PCI cards (which is not as relevant for many Mac users since Apple essentially cut support for 3rd party GPUs) desktops systems like the Mac Studio already do the job for a high percentage of pros.

Brian Timmons
BRITIM/MEDIA
 
The Mac Pro revision feels like a stopgap product until whatever they really want to ship is ready. Without GPU there is no point in it being that large. Make it half the size with 4 single spaced slots.

Itd be nice to have an Apple Silicon native version of RCX to use with it.
 
The Mac Pro revision feels like a stopgap product until whatever they really want to ship is ready. Without GPU there is no point in it being that large. Make it half the size with 4 single spaced slots.

Itd be nice to have an Apple Silicon native version of RCX to use with it.

Honestly I think this is it. Apple’s approach no longer seems to require the need for major cooling, beefy power supplies, space for Double slotted GPU cards.

The Mac Pro is essentially a Mac Studio with a PCI chassis for those that need to connect PCI specific cards.
I think that is all Apple designed the new Mac Pro to be and that is likely where it fits in their product lineup into the future.

I still think it would be good for Apple to support 3rd party GPUs but that does not seem to be the case.

Apple’s GPU strategy is clearly tied to cores within Apple Silicon and leveraging the unified memory architecture.

I’m sure there will be a higher line of M series chips perhaps beyond Ultra but I doubt it would require a tower form factor or anything much bigger than the Mac Studio.
For all we know it could be smaller than the current Mac Studio.

Brian Timmons
BRITIM/MEDIA
 
Mac Pro and Mac Studio: First Look


By CNET




The Mac Pro no one wanted...




By Definitive Mac Upgrade Guide


 
Dear Apple, WHY DOES THIS EXIST!?


By
GregsGadgets


 
The Vision goggles definitely have industrial applications. I am not sure about domestic applications though.

If the Studio is made in China, I'd go for the Mac Pro, as it's American made. That is, if I were buying a new computer, which I don't need or want to do. I have a 2013 trashcan which I bought used, and it's great. I just take photos so obviously my needs are way less than people who are shooting 8K RAW.
 
In regards to the Vision goggles, here's a clue for you Apple...

People
Don't
Want
To
Wear
Goggles

At all.

Let alone to interact with a computer for hours on end.

Goggles Are Protective Equipment.

There's a fundamental disconnect there, where people sitting at desks add stuff on to intrinsically uncomfortable and inconvenient equipment that's primarily designed and meant to protect the eyes, nose, mouth and face when doing things other than sitting at a desk.

Even if you look at these things as a kind of immersive eye-wear, there's a big reality gap between that ideal and these goggles.

Aiming the initial release of the product at markets that will be more willing to put up with its drawbacks is kind of deceptive.

If your technology can't be made to work with, at most, glasses or a lightweight visor, your technology is misapplied and you're basically trying to con people into using it.

So, yet again in the tech sphere, we have actual progress retarded in order for those in it to forward their own agendas.

Here's another clue...

Wearable camera's are for law enforcement, not inherently creepy anywhere/anytime recording of the people around you.

If people are forced to constantly and repeatedly check to see if you're recording them, you will be asked to stop doing that, or be asked to leave that space, or be forcefully removed from it (or people will remove themselves from, and avoid, your presence).

A couple of other points, just looking at it for what it is.

Pull the audio out of your wearable item, people already have headphones or earbuds or speakers they can use, you're just adding weight, complexity, extra cost and power consumption to your device for nothing except your own delusional sense of it being 'better'.

At least show to the outside world an image of what the goggle's camera's can see, instead of that fake, rude 'not going to actually look at you' floating image of a face. Or better yet ditch it altogether, and just have a light or something indicating the person wearing the goggles can see you. Or even better, make your technology good enough so that your surroundings can be seen for real through the visor and then get blocked out when you don't want to see it, so people can also know straight away whether you can see them or not.

Either ditch the audio-visual recording altogether, or make it so the goggles can only record when you're holding up a phone or your hands to indicate you're doing so.

Go back to the drawing board and find better ways to incorporate the VR/AR concepts into reality instead of trying to twist reality and peoples natural behaviour to suit your limited and limiting concepts and motives.

This isn't Augmented Reality, it's Virtual Reality, with cameras on the front of the unit relaying images to opaque screens sitting in front of your eyes while the rest of your vision is blocked and your face is partially covered to the outside world.

It seems, from the reviewers who have used the goggles, Apple's implementation of the technology is the best they've seen so far. The cameras and screens are high resolution, giving a wide field of view, with a high refresh rate. The hand and eye-tracking is accurate and responsive. The computing power, operating system and software are well integrated to provide a seamless experience. It all combines to result in an immersive experience. But none of that counters the fact that it's still not real and will cause fatigue sooner or later.

It's also still putting a heavy, cabled, battery-powered pair of goggles on, and that physical reality will always win out over whatever novel or practical interaction can be experienced through their use. Just doing the same thing others have, but better, isn't enough.

These things (wearable VR) need to be as easy as putting a cap on and flipping down a lightweight, auto-darkening visor (if we still need to use something to put actual display screens on).

And no, this is not a step towards that, it's a step away from it and just exposes and re-inforces basic fundamental flaws in the approach to the technology and concept, not the current technical limitations of it.

The worst case scenario isn't that this Apple version of VR fails, it's that it succeeeds well enough to become an accepted standard and hinders real progress in the area, as people buy into iteration after iteration of the same fundamentally flawed implementations of it.
 
Apple hid something AMAZING for Mac gaming at WWDC


by
Andrew Tsai


 
Developing For Vision Pro | Vision Pro Apps | Apple WWDC 2023 | Developer Keynote


by
Clean CodeX



 
In regards to the Vision goggles, here's a clue for you Apple...

People
Don't
Want
To
Wear
Goggles

At all.
I think I agree with all of that. I'm happy to change my mind of course. So these things have cables? That right there has to be a deal breaker, surely. Never mind the other ridiculous aspects of this device.
 
It's just a cable to a battery giving about two hours runtime, no big deal I guess, any of it.

I first heard about and used some 3D/VR goggles more than 30 years ago, when Timothy Leary of all people was going around the world giving talks about and demonstrating the technology and its potential.

Sure, this is more advanced in some ways than those earlier versions, but really, after all that time...and from one of the richest and most well resourced companies on the planet.

Got nothing more to say about it. It doesn't matter. Just glad I didn't post my uncensored reaction. Have fun.
 
M2 Ultra Mac Pro vs Mac Studio: Every Single Difference!


By Max Tech


 
Does Apple Even CARE About the MAC PRO?


By
Constant Geekery



 
Apple Vision Pro is... different


By

9to5Mac


 
I tried Apple Vision Pro at WWDC23!


By Orbit


 
Back
Top