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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Apple + RED

A 4096 or 3840px wide display at 32" is really annoying to use with regular UI on a display that sits on your desk in front of you. At 1:1 resolution the UI tends to be annoyingly small. And you can't really do 2x hi DPI resolution as the UI will be too large. And if you do an in-between scaled resolution most displays will look pretty bad and not perfectly sharp.

4k at 21", 5k at 27" or 6K at 32" is pretty perfect for 2x hi DPI UI with pixel for pixel viewers on apps that support it. If all you plan to use a display for is fullscreen video then it isn't really a concern.

Aha you mean scaling. That makes sense. That's an OS and app support thing, not the panel.
5K at 27" iMac in Resolve is neither here nor there (for me), too few UI scaling options and Resolve windows and info are either too small or too large. Some apps work well though.

With 4K on 32" you don't have to glue your face to the screen. Screen being further is more eye-friendly. Just needs proper scaling for resolution-distance/FOV ratio.
 
Pretty spot on.

Yeah... and even Bob Swan admits that AMD's winning on the CPU front.

I'm also not really expecting Intel to successfully take on nVidia on the GPU side, though it's still going to make for heated competition, particularly on the enterprise side of things.
 
Resolve 16.1.2 released with the new RED SDK!!

Nah, im late at it........just saw Juan's post!

Well, happy anyway!!
 
Still wouldn’t mind knowing what the minimum requirements are for Metal acceleration... don’t want to get excited only to find out it requires a better video card.
 
Aha you mean scaling. That makes sense. That's an OS and app support thing, not the panel.
5K at 27" iMac in Resolve is neither here nor there (for me), too few UI scaling options and Resolve windows and info are either too small or too large. Some apps work well though.

With 4K on 32" you don't have to glue your face to the screen. Screen being further is more eye-friendly. Just needs proper scaling for resolution-distance/FOV ratio.

Yeah but UI scaling is definitely still dependent on panel size and resolution. OS and app can only do so much with UI scaling before it becomes really complicated and cause issues with design, sharpness and some performance disadvantages.
 
Still wouldn’t mind knowing what the minimum requirements are for Metal acceleration... don’t want to get excited only to find out it requires a better video card.

https://support.apple.com/en-us/HT205073

Any Mac that supports Metal (and Metal 2) should work I would imagine. The level of performance increase will depend on the capability of the GPU though obviously and machines with a dedicated GPU will do much better. Hopefully we will start to see some more hardcore eGPUs coming out as well.
 
https://support.apple.com/en-us/HT205073

Any Mac that supports Metal (and Metal 2) should work I would imagine. The level of performance increase will depend on the capability of the GPU though obviously and machines with a dedicated GPU will do much better. Hopefully we will start to see some more hardcore eGPUs coming out as well.

That’s what I’m thinking, but I also don’t want to get my hopes up...

Sidenote: With laptops I’ve also wondered why/if the discrete graphics card *and* integrated graphics card of a laptop could be used simultaneously. E.g. used the integrated for GUI and the discrete GPU for heavy lifting/CUDA/Metal/Resolve. Sure thermal control might be an issue, but I bet even with throttling it’d perform better than using only one.
 
So my old 2013 mac pro with dual firepro d700 is getting some love? just a little? ;)
 
I believe that Apple’s rewriting of GPU intensive code in FCPX leveraging the bottleneck removing features of Metal2 enabled circa 25% speed up. Hopefully REDs rewrite will also see Metal2 performance upticks.

https://barefeats.com/final-cut-pro-brucex-mojave-vs-catalina.html

I would be curious to see how the following systems compare:
+) 2013 Trashcan (8 Core) + 64 GB + RRX + eGPU(MPX dual Radeon Pro Vega II) compares with...
+) 2019 Grater (16 Core) + 128 GB + MPX dual Radeon Pro Vega II

For ~$6000 I’m guessing this would give a colossal jump in performance for the trashcan - perhaps even comparable?

Hopefully Apple will maintain MPX backward compatibility - and the GPU could even make its way into the next revision of the MacPro.

AJ
 
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+) 2013 Trashcan (8 Core) + 64 GB + RRX + eGPU(MPX dual Radeon Pro Vega II) compares with...

Apple only supports eGPU with TB3 which trashcan doesn't have. Not to mention that even TB3 doesn't have enough bandwidth to run a GPU on its full performance and trashcan only has TB2 that only has half of TB3's bandwidth. Additionally, MPX modules are meant to be used only in Mac Pro, not externally. They don't even have a cooling solution but rely 100% on the Mac Pro case's fans and being integrated part of that thermal design. It's time to place your trashcan into an actual trashcan and move on
 
Any news regarding the implementation of Metal support in Redcine, DaVinci or FCPX?[/QUOTE
]

Yes indeed one of those teams have been working hard over the quarantine and ask me the same question tomorrow :)
 
The 2019 7,1 MacPro has the potential to be a great workstation for RedUsers. That statement is predicated on GPU resources doing the heavy lifting decoding R3Ds. In Apple world, that means AMD graphics cards and Metal optimization. (Plus, potentially, exploiting the AfterBurner FPGA card.)

If Apple really wants to sell workstations in the creative space without Threadrippers and RTX cards, then Metal has to kick ass. Otherwise...

Cheers - #19
 
The 2019 7,1 MacPro has the potential to be a great workstation for RedUsers. That statement is predicated on GPU resources doing the heavy lifting decoding R3Ds. In Apple world, that means AMD graphics cards and Metal optimization. (Plus, potentially, exploiting the AfterBurner FPGA card.)

If Apple really wants to sell workstations in the creative space without Threadrippers and RTX cards, then Metal has to kick ass. Otherwise...

Cheers - #19

As much as it'd be great for higher-end comps to rip through 8k/60p .r3ds, I'd actually prefer more subtle gains, if it means more compatibility/lower GPU requirements.

At this point, desktop CPUs can crush r3ds pretty well, so I'm hoping to get better editing playback with Metal on MBPs (with less vRAM requirements than CUDA/Windows equivalent). I doubt it, but we'll see...
 
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