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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Apple push to win back pro editors

The problem with hack pros is that every OSX update has the potential to hose your build... That makes it frustrating to say the least and it's definitely not a solution for everyone...
 
The problem with hack pros is that every OSX update has the potential to hose your build... That makes it frustrating to say the least and it's definitely not a solution for everyone...

Of course, every OSX update also has the potential to hose one or more of your essential OSX applications, even on a Mac1
 
The problem with hack pros is that every OSX update has the potential to hose your build... That makes it frustrating to say the least and it's definitely not a solution for everyone...

Hence why i'm steering clear of 10.8.3 for now. (then again, I wouldn't update even if I was running a legit mac. 40% drop in Open CL performance is no good.)

Not trying to say it's for everyone but it's absolutely an option for those that aren't afraid to get their hands figuratively dirty.
 
Ok long time FCP7 user...now CS6. But I'm interested in one day maybe trying FCPX again!

It seems the majority of poster are happy with what they've got but it also seems they're editing their own projects.

So this leads me to a question .......Isnt a principle problem with FCPX is when its taken "out out of house" for CC. or DI or VFX or even collaboration with another editor & its ability to generate meaningful accepted file formats used by other software packages ...or has this been corrected ?

P.S. great quote form the article

"Still, it's a product that targets the most creative of people, the ones who occupy the intersection of art and technology that Steve Jobs always believed represented the core of Apple's identity. Nurturing that reputation remains a point of both pride and passion at the company he left behind."
 
I've only done "in house" jobs on it do I'm not sure if it's been fixed completely. I think it has been improved though, but don't take my word for it
 
Hello Guys,

Did you upgrade to OSX 10.8.3? Looks like FCPX 10.0.8 needs it.
Is it stable enough? Any trouble with Resolve, REDCINE-X...?

Pat
 
The EDL and XML formats are easily imported into Resolve or even RCX.


Ok long time FCP7 user...now CS6. But I'm interested in one day maybe trying FCPX again!

It seems the majority of poster are happy with what they've got but it also seems they're editing their own projects.

So this leads me to a question .......Isnt a principle problem with FCPX is when its taken "out out of house" for CC. or DI or VFX or even collaboration with another editor & its ability to generate meaningful accepted file formats used by other software packages ...or has this been corrected ?

P.S. great quote form the article

"Still, it's a product that targets the most creative of people, the ones who occupy the intersection of art and technology that Steve Jobs always believed represented the core of Apple's identity. Nurturing that reputation remains a point of both pride and passion at the company he left behind."
 
The EDL and XML formats are easily imported into Resolve or even RCX.


I will second that. No issues here. And CUDA performance is mind-blowing on the Hack Pro.
 
Personally I am glad so many people don't like FCP-X. I am the competitive type and this just means I can get more stuff done, faster and easier, than people who use those "other" NLEs. By all means, keep using those old style apps. There is nothing for you in FCP-X. You can move along.

:smiley:
 
Personally I am glad so many people don't like FCP-X. I am the competitive type and this just means I can get more stuff done, faster and easier, than people who use those "other" NLEs. By all means, keep using those old style apps. There is nothing for you in FCP-X. You can move along.

:smiley:

:iagree: It's definitely not worth checking out the 30-day trial. :thumbsup:
 
Before this thread gets ugly, remember that we ultimately all accomplishing the same thing... telling a story. How we get there is a personal choice. As is your choice of shoulder mount, microphone, display monitor, Color Corrector, etc, etc... Do what works for you and do it well.
 
In my case FCP-X has proved to be better in some projects, while Premiere performs better in others. Learning how to use both, and understanding the advantages and disadvantages of both has been huge for me. The price of software isn't much of an obstacle from choosing one or the other anymore, so why put all your money on one horse and close your mind on the other when you can use both to your own advantage?
 
In my case FCP-X has proved to be better in some projects, while Premiere performs better in others. Learning how to use both, and understanding the advantages and disadvantages of both has been huge for me. The price of software isn't much of an obstacle from choosing one or the other anymore, so why put all your money on one horse and close your mind on the other when you can use both to your own advantage?

Ultimate words of wisdom.
 
Out of curiosity, what about FCP X allows you to get more stuff done, faster and easier?

i'm not sure about everyone else... but the real time scrubbing through clips in the event browser was a game changer for me... literally... you can scrub through an entire clip instantly with the swipe of your mouse...... set your in and out points relatively close to where they need to be...... and do what you want with the clip.... it's pretty amazing if you haven't used it.

also... the project browser... by showing a row of still images in each timeline... i can visually figure out which project i want to open up in milliseconds... we have multiple edit versions of each project... they add up... and being able to quickly scan through the list and isolate the one i need to open... it's a lifesaver when deadlines pop up.... an everyday occurrence since everyone here realized that the research world is funded by people that watch our videos... :-/

to me... when i first started attending editing classes at conferences (nab... macworld)... i heard quite a few instructors imply that if you want to be a "real" editor, you shouldn't use your mouse to do anything in the interface... you should use your key commands...

i always thought that was a uncompromising viewpoint... the kids of today will be the editors of tomorrow... by the time my daughter reaches a "professional" age... chances are, computers won't have keyboards... she'll have grown up in a touch screen world... but... just because Final Cut XXII won't support mouse gestures doesn't mean that i should write it off as an inferior tool.

i started on media 101 in os 9... so.. i too was bummed that final cut changed so dramatically... but... i got used to it.... and now... to me, the interface is a MUCH better design for an editor... that being said... i do hate the magnetic timeline... i still don't understand the rules by which it operates... sometimes it's almost as if it's casting a magic spell on your clips... and they just won't do what you want them to... until you sacrifice a small animal... with a spoon... then.. usually... that appeases the apple editing gods long enough to get the job done.
 
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I work in Avid, in a facility, with highly paid veteran pros who sniff at both Premiere...and especially FCX.

For whatever it's worth, I know of at least one major Cable network that invested millions in FCP, and are now considering a change (I believe ..to premiere). For the very technical, very post heavy work they do, they presumably want a solution that satisfies their entire user base (ie...seasoned editors all the way down to producers who rough cut).
 
... that being said... i do hate the magnetic timeline... i still don't understand the rules by which it operates... sometimes it's almost as if it's casting a magic spell on your clips... and they just won't do what you want them to... until you sacrifice a small animal... with a spoon... then.. usually... that appeases the apple editing gods long enough to get the job done.

Use the Position tool. If the program's not letting you put things where you want them to be, use position instead of the general select tool. Blew my mind when I found that out. Hope it helps.
 
To tell the truth every NLE has its bugs.

Avid still not resolution independent ! Premier sluggish timeline and a colour corrector from hell & FCPX the magnetic timeline. Its upto the individual which particular package/poison meets their workflow the best.
 
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