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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Adobe support...

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prem pro doesn't have a hard frame size limit like FCP does ( 4096X4096 ) so support was straight forwards. it also had deep color support if *you* enable it.

the FCP shortcuts is a good starting place, but they are a few short. i have a preset with many more key strokes implemented. I'll put a link up. it was publicly available via a online news letter a few months ago.

Steve Oakley
 
Now, would I be assuming too much to think Premiere and After Effects will let us edit and work from lower-quality versions? I guess I'm asking if it will do a partial debayer to generate half or quarter res "proxies" on the fly like QuickTime can?

My guess would be that you'll be able to select "automatic, High or Low" like you can for current CS3 timelines (right beneath the monitor).

I hope there is a quick debayer and a quality setting, so you could do an ultra quick debayer of 1k for super speedy editing.
 
It's beginning to sink in how much the Adobe plug-in is going to streamline the DIT and Data Manager's jobs!

Yes!!!!!!!!!!

Now I just hope it will work on a fast laptop.

-Thor
 
JIM, awesome business move my friend, just plain f@#$%n awesome!
 
prem pro doesn't have a hard frame size limit like FCP does ( 4096X4096 ) so support was straight forwards. it also had deep color support if *you* enable it.

the FCP shortcuts is a good starting place, but they are a few short. i have a preset with many more key strokes implemented. I'll put a link up. it was publicly available via a online news letter a few months ago.

Steve Oakley


Actually, CS3 does have a hard limit, of 4096. Open CS3, and try doing 4608x1920 the new 4.5k mode and you'll get a warning that it has to be under 4096. I think that this will probably change for the next one coming out, but only time will tell.
 
Sorry to branch off on a tangent, but is there any good source for Premiere CS3 tutorials online? It's looking like I might need to brush up a bit, I don't ever edit with Premiere and I'd prefer to build on my rudimentary foundation and avoid the keyboard shortcuts that mimic FCP. I guess there's a tutorial DVD that comes with CS3, could check that out. Heh.
 
I'm really excited that we can open our Premiere timelines with R3d files in Ae without anything special. Post just got so much easier for several of my projects. I can't even believe how much easier this will be for Ae work.

Way smart move Red, way to go.
 
Does Premiere suffer from any of the 8 bit restrictions that FCP likes to spank us with?

Neither program has an 8-bit restriction (in the right mode, which is Y'CbCr for FCP).
 
So, edit in Premiere hopefully with adjustable debayering/quality settings.

Open in After Effects

Color Correct using Magic Bullet Colorista, Looks, AE Levels, Color Finesse, etc.

Apply other effects as needed

Render a master sequence (image sequence for easy updating)

Make other versions from this master.

Done.

Do I have that right?
 
Now let us imagine how far from realtime this would be if we were working with 4K 12 bit R3D files and processing them internally at 32 bits per channel?

Doesn't really matter, we're 32-bit in REDCODE anyway. Of course you wouldn't be working in 4K (or 32-bit) until final render. Unless you enjoy slow processing :usd:
 
prem pro doesn't have a hard frame size limit like FCP does ( 4096X4096 )

That is incorrect. Prem is actually hard limited to 4096 x 4096 (not 100% sure on the actual numbers) and FCP is 4000 x 4000 (again not sure on actual numbers, I do not FCP does not go to 4096 horizontal).
 
Rob, what do you expect for stability right out of the gate? Will there be some growing pains, or are we looking at a pretty solid go at it right away?
 
The plugin for release next week will be an alpha / beta. While it should be quite solid (since all software is using the same layer underneath) it is a new product on a new platform (for us). So please test it and provide feedback so we can fix things.

We're also not done yet feature wise (there will be many and frequent updates to the Adobe integration) so we'll need to grow in that area too.

But we're extremely excited to bring this new workflow to our customers. We understand that it's been a while coming and we appreciate the patience.

It's going to be an incredible year and wait till you find out what's in store for next year :)
 
Technical questions

Technical questions

Just to ask some things:

1: Is Premiere / AE opening the r3d file directly, or making a proxy?
2: If it's opening the R3d file directly, what resolution is it opening it in? Do we decide this in the presets before opening the project?
3: How is playback right now? Is it realtime? What kind of system are you testing on, and what have you seen results wise.
4: What about sound? Will that be supported in premiere and AE? If so how many tracks?
5: what colorspace is the R3D file operating in? Is it 32bit color or 16bit?
6: How is this file working with playback to other capture cards? In other words, will we be able to play this back on an external monitor?
7: What about plug ins such as Color Finesse? Has this been tested? Will it work?

I realize there may not be answers to ALL these questions, but just tell me what you can.

Jay
 
Slow aye?

Slow aye?

Doesn't really matter, we're 32-bit in REDCODE anyway. Of course you wouldn't be working in 4K (or 32-bit) until final render. Unless you enjoy slow processing :usd:

Slow...how about Discrete Edit getting native R3D support.....a frame every 2 minutes at 4K.....maybe :gun: that's what I call fast. Of course this is assuming you run it on an awesome dual Pentium II machine at 515mhz each, now that was fast!
 
So I was talking with a fellow REDUSER, Kinobarin, and he brought up something I hadn't thought of:

When we edit 4.5k at 2.40 it's 4608x1920.

Premiere can't handle bigger than 4096...right now.

So will this be patched, or will this just be a limit we will have to deal with until cs4?
 
I would expect by next year we will see all of the major players (Avid, FCP, Premiere, Vegas) with native R3D support with a range of metadata support. I would also expect that the ambitious 3rd party programmers will come up with all kinds of useful tools for logging, transcoding, and distributing Red footage.

Patience is a virtue I suppose. Perhaps we are about to see the big payoff.
 
This time in the right thread huh Jay ;)

1: Is Premiere / AE opening the r3d file directly, or making a proxy?

Direct, otherwise it wouldn't be much of a native workflow ;)

2: If it's opening the R3d file directly, what resolution is it opening it in? Do we decide this in the presets before opening the project?

You get to decide

3: How is playback right now? Is it realtime? What kind of system are you testing on, and what have you seen results wise.

As always we'd like things to be faster. We'll be working hard on that this year. It should perform about the same as the other stuff.

4: What about sound? Will that be supported in premiere and AE? If so how many tracks?

That might not make it in for next week, but we'll have to see. If it's not in it will probably be out the week after.

5: what colorspace is the R3D file operating in? Is it 32bit color or 16bit?

That's more pixel type / bit depth. The answer is 8 & 32.

6: How is this file working with playback to other capture cards? In other words, will we be able to play this back on an external monitor?

Don't have an answer on that yet

7: What about plug ins such as Color Finesse? Has this been tested? Will it work?

Not tested, should work I'd imagine.

I realize there may not be answers to ALL these questions, but just tell me what you can.

It's a new workflow for us. We need to learn it as well (we've been busy getting it to you as quickly as possible). More answers next week when it will be out.

As stated above we'll be working hard on adding features and sending you new updates, just like our other software & firmware.

HTH,
 
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